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priority:skills:handle_animal:tricks [2026/03/09 22:05] – Hyperlinking Sense Motive entries elfinlockspriority:skills:handle_animal:tricks [2026/03/13 18:49] (current) – hyperlinking nonlethal entry elfinlocks
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 ===== Hunt (DC 20) ===== ===== Hunt (DC 20) =====
  
-This trick allows an animal to use its natural stalking or foraging instincts to find food and return it to the animal’s handler. an animal with this trick can attempt Survival checks (or Wisdom checks, if the animal has no ranks in Survival) to provide food for others or lead them to water and shelter (as the “get along in the wild” use of the Survival skill). an animal with this trick can use the aid another action to grant a bonus on its handlers Survival checks for these purposes. +This trick allows an animal to use its natural stalking or foraging instincts to find food and return it to the animal’s handler. an animal with this trick can attempt [[priority:skills:survival|Survival]] checks (or Wisdom checks, if the animal has no ranks in Survival) to provide food for others or lead them to water and shelter (as the “get along in the wild” use of the [[priority:skills:survival|Survival]] skill). an animal with this trick can use the aid another action to grant a bonus on its handlers [[priority:skills:survival|Survival]] checks for these purposes. 
  
 ===== Intimidate (DC 15) ===== ===== Intimidate (DC 15) =====
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 ===== Sneak (DC 15) ===== ===== Sneak (DC 15) =====
  
-The animal can be ordered to make Stealth checks in order to stay hidden and to continue using Stealth even when circumstances or its natural instincts would normally cause it to abandon secrecy.+The animal can be ordered to make [[priority:skills:stealth|Stealth]] checks in order to stay hidden and to continue using [[priority:skills:stealth|Stealth]] even when circumstances or its natural instincts would normally cause it to abandon secrecy.
  
 ===== Speak (DC 25) ===== ===== Speak (DC 25) =====
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 ===== Subdue (DC 15) ===== ===== Subdue (DC 15) =====
  
-The companion can attempt to subdue opponents. Once the command is given, the companion makes all its natural attacks as nonlethal attacks (taking the typical –4 penalty on attack rolls when using normally lethal attacks) until ordered to do otherwise.+The companion can attempt to subdue opponents. Once the command is given, the companion makes all its natural attacks as [[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]] attacks (taking the typical –4 penalty on attack rolls when using normally lethal attacks) until ordered to do otherwise.
  
 ===== Track (DC 20) ===== ===== Track (DC 20) =====