User Tools

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
priority:skills:handle_animal:tricks [2026/03/09 21:58] – Hyperlinking Perform skill entries elfinlockspriority:skills:handle_animal:tricks [2026/03/13 18:49] (current) – hyperlinking nonlethal entry elfinlocks
Line 61: Line 61:
 ===== Entertain (DC 25) ===== ===== Entertain (DC 25) =====
  
-The animal can dance, sing, or perform some other impressive and enjoyable trick to entertain those around it. At the command of its owner, the animal can attempt a [[priority:skills:perform|Perform]] check (or a Charisma check if it has no ranks in Perform) to show off its talent. Willing onlookers or those who fail an opposed Sense Motive check take a –2 penalty on [[priority:skills:perception|Perception]] checks to notice anything but the animal entertaining them. Once an onlooker observes an animal’s entertain trick, that creature cannot be distracted in this way by the same animal for 24 hours. Tricksters and con artists often teach their animals to perform this trick while they pickpocket viewers or sneak about unnoticed.+The animal can dance, sing, or perform some other impressive and enjoyable trick to entertain those around it. At the command of its owner, the animal can attempt a [[priority:skills:perform|Perform]] check (or a Charisma check if it has no ranks in Perform) to show off its talent. Willing onlookers or those who fail an opposed [[priority:skills:sense_motive|Sense Motive]] check take a –2 penalty on [[priority:skills:perception|Perception]] checks to notice anything but the animal entertaining them. Once an onlooker observes an animal’s entertain trick, that creature cannot be distracted in this way by the same animal for 24 hours. Tricksters and con artists often teach their animals to perform this trick while they pickpocket viewers or sneak about unnoticed.
  
 ===== Exclusive (DC 20) ===== ===== Exclusive (DC 20) =====
Line 109: Line 109:
 ===== Hunt (DC 20) ===== ===== Hunt (DC 20) =====
  
-This trick allows an animal to use its natural stalking or foraging instincts to find food and return it to the animal’s handler. an animal with this trick can attempt Survival checks (or Wisdom checks, if the animal has no ranks in Survival) to provide food for others or lead them to water and shelter (as the “get along in the wild” use of the Survival skill). an animal with this trick can use the aid another action to grant a bonus on its handlers Survival checks for these purposes. +This trick allows an animal to use its natural stalking or foraging instincts to find food and return it to the animal’s handler. an animal with this trick can attempt [[priority:skills:survival|Survival]] checks (or Wisdom checks, if the animal has no ranks in Survival) to provide food for others or lead them to water and shelter (as the “get along in the wild” use of the [[priority:skills:survival|Survival]] skill). an animal with this trick can use the aid another action to grant a bonus on its handlers [[priority:skills:survival|Survival]] checks for these purposes. 
  
 ===== Intimidate (DC 15) ===== ===== Intimidate (DC 15) =====
Line 133: Line 133:
 ===== Sneak (DC 15) ===== ===== Sneak (DC 15) =====
  
-The animal can be ordered to make Stealth checks in order to stay hidden and to continue using Stealth even when circumstances or its natural instincts would normally cause it to abandon secrecy.+The animal can be ordered to make [[priority:skills:stealth|Stealth]] checks in order to stay hidden and to continue using [[priority:skills:stealth|Stealth]] even when circumstances or its natural instincts would normally cause it to abandon secrecy.
  
 ===== Speak (DC 25) ===== ===== Speak (DC 25) =====
Line 145: Line 145:
 ===== Subdue (DC 15) ===== ===== Subdue (DC 15) =====
  
-The companion can attempt to subdue opponents. Once the command is given, the companion makes all its natural attacks as nonlethal attacks (taking the typical –4 penalty on attack rolls when using normally lethal attacks) until ordered to do otherwise.+The companion can attempt to subdue opponents. Once the command is given, the companion makes all its natural attacks as [[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]] attacks (taking the typical –4 penalty on attack rolls when using normally lethal attacks) until ordered to do otherwise.
  
 ===== Track (DC 20) ===== ===== Track (DC 20) =====