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| priority:skills:disable_device [2023/05/24 00:07] – elfinlocks | priority:skills:disable_device [2024/03/17 19:34] (current) – [Table: Example Disable Device DCs and Time Units] elfinlocks | ||
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| You are skilled at disarming traps and opening locks. In addition, this skill lets you sabotage simple mechanical devices, such as catapults, wagon wheels, and doors. | You are skilled at disarming traps and opening locks. In addition, this skill lets you sabotage simple mechanical devices, such as catapults, wagon wheels, and doors. | ||
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| + | <WRAP center round info 60%> | ||
| + | You'll need a set of [[equipment: | ||
| + | </ | ||
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| Below are some common DCs and time units involved in a Disable Device check: | Below are some common DCs and time units involved in a Disable Device check: | ||
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| ^ Device | ^ Device | ||
| | Disable or rig simple device | | Disable or rig simple device | ||
| - | | Disable or rig tricky device | + | | Disable or rig tricky device |
| - | | Disable or rig difficult device | + | | Disable or rig difficult device |
| | Open a simple lock | varies | | Open a simple lock | varies | ||
| - | | Disable or rig extremely complex device | + | | Disable or rig extremely complex device |
| | Open an average lock | varies | | Open an average lock | varies | ||
| - | | Disable a magic trap (such as a symbol spell) | + | | Disable a magic trap (such as a symbol spell) |
| | Open a good lock | varies | | Open a good lock | varies | ||
| | Open an amazing lock | varies | | Open an amazing lock | varies | ||
