Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| priority:skills:craft [2026/03/28 03:07] – [Facility Rules] elfinlocks | priority:skills:craft [2026/04/17 04:44] (current) – [Crafting Groups] gilliam | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| ====== Craft (INT) ====== | ====== Craft (INT) ====== | ||
| - | You are skilled in the creation of a specific group of items, | + | You are skilled in the creation of a specific group of items. Like [[.: |
| A Craft skill is specifically focused on creating something. If nothing is created by the endeavor, it probably falls under the heading of a [[.: | A Craft skill is specifically focused on creating something. If nothing is created by the endeavor, it probably falls under the heading of a [[.: | ||
| Line 22: | Line 22: | ||
| ====Crafting Groups==== | ====Crafting Groups==== | ||
| - | The craft skill is broken into 5 groups which allow a player to craft any item within the group. Some examples are listed below. Sometimes an item may fall into multiple categories which is fine. These categories are directly related to the available craft components. | + | The craft skill is broken into 6 groups which allow a player to craft any item within the group. Some examples are listed below. Sometimes an item may fall into multiple categories which is fine. These categories are directly related to the available craft components. |
| * Alchemic | * Alchemic | ||
| Line 31: | Line 31: | ||
| * Technology | * Technology | ||
| - | Material Specializations: | + | Material Specializations: |
| * Metal | * Metal | ||
| Line 56: | Line 56: | ||
| * Sophisticated - 25 (Factories, Fabricators and Magical Rings) | * Sophisticated - 25 (Factories, Fabricators and Magical Rings) | ||
| * Advanced - 30 (Some Esoteric Items, Unique and complex machines) | * Advanced - 30 (Some Esoteric Items, Unique and complex machines) | ||
| + | |||
| + | === Wondrous Items === | ||
| + | |||
| + | Wondrous Items generally take a DC 20 to create, and the DC increases by an additional 5 for every 250TU increment in its price. For example, a 300TU item would take a DC 25, a 650TU item would take a DC 30: | ||
| + | |||
| + | <WRAP tablewidth 40%> | ||
| + | {{tablelayout? | ||
| + | ^ Craft Value ^ Typical DC ^ | ||
| + | | 0-250 | 20 | | ||
| + | | 251-500 | ||
| + | | 501-750 | ||
| + | | 751-1000 | ||
| + | </ | ||
| === Masterworking === | === Masterworking === | ||
| Line 91: | Line 104: | ||
| | IV | 800 | 1600 | 3200 | 6400 | | | IV | 800 | 1600 | 3200 | 6400 | | ||
| | V | 1600 | 3200 | 6400 | 12800 | | | V | 1600 | 3200 | 6400 | 12800 | | ||
| + | |||
| + | The maximum output of a Toolkit or Facility dictates the most valuable items which it can create. Items with a TU craft cost higher than this maximum output are too advanced to make with the tools and equipment available, and thus you must employ a higher Tier and/or type of Facility. | ||
| + | |||
| + | ---- | ||
| **Toolkits: | **Toolkits: | ||
| Line 107: | Line 124: | ||
| Crafting Parts may be converted to Alchemic, Magical or Technologic. | Crafting Parts may be converted to Alchemic, Magical or Technologic. | ||
| However once converted they can not be returned to Crafting parts. | However once converted they can not be returned to Crafting parts. | ||
| + | |||
| + | ^ Conversion Time ^ Craft DC ^ | ||
| + | | 30 Minutes | ||
| + | | 15 Minutes | ||
| + | | 7.5 Minutes | ||
| + | | 3.75 Minutes | ||
| Advanced Parts: | Advanced Parts: | ||
