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| priority:skills:craft [2025/08/16 00:47] – [Facility Rules] elfinlocks | priority:skills:craft [2026/03/28 03:52] (current) – [Table] elfinlocks | ||
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| - | ====Craft DC==== | + | |
| + | ==== Craft DC ==== | ||
| * Simple -10 (Simple Weapons, | * Simple -10 (Simple Weapons, | ||
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| * Advanced - 30 (Some Esoteric Items, Unique and complex machines) | * Advanced - 30 (Some Esoteric Items, Unique and complex machines) | ||
| - | Masterworking, | + | === Wondrous Items === |
| - | Magic weapons | + | |
| - | // | + | Wondrous Items generally take a DC 20 to create, and the DC increases by an additional 5 for every 250TU increment in its price. For example, a 300TU item would take a DC 25, a 650TU item would take a DC 30: |
| - | EXAMPLE: | + | |
| - | To craft a Masterwork | + | <WRAP tablewidth 40%> |
| + | {{tablelayout? | ||
| + | ^ Craft Value ^ Typical DC ^ | ||
| + | | 0-250 | 20 | | ||
| + | | 251-500 | ||
| + | | 501-750 | ||
| + | | 751-1000 | ||
| + | </ | ||
| + | |||
| + | === Masterworking | ||
| + | |||
| + | To determine the Craft DC of Masterwork items, use the following rules: | ||
| + | |||
| + | * Each +1 of [[equipment: | ||
| + | * Each +1 of [[equipment: | ||
| + | |||
| + | Add the value of the Masterwork | ||
| + | |||
| + | |||
| + | ---- | ||
| ==== Facility Rules ==== | ==== Facility Rules ==== | ||
| - | **Facilities** are required to build most items over 10 TU, and any kind of magic item. Facilities are divided into four categories: Toolkits, Workshops, Factories, and Fabricators. Each class is progressively larger and more expensive, but can handle larger projects. Each facility is designed to handle a specific craft skill, but can be retooled given enough time (and permission from the DM). Retooling a Facility requires the Facility to be recrafted at no cost (some DMs may require up to a 10% cost if its a dramatic change of purpose). A Facility' | + | **Facilities** are required to build most items over 10 TU, and any kind of magic item. Facilities are divided into four categories: Toolkits, Workshops, Factories, and Fabricators. Each class is progressively larger and more expensive, but can handle larger projects. Each facility is designed to handle a specific craft skill, but can be retooled given enough time (and permission from the DM). Retooling a Facility requires the Facility to be recrafted at no cost (some DMs may require up to a 10% cost if its a dramatic change of purpose). A Facility' |
| + | |||
| + | **The cost to create a Toolkit or Facility from scratch is 1/4 of its maximum output. For example, a Tier II Factory costs 200 TU to create.** | ||
| When upgrading an item, use the item's total cost, rather than the upgrade cost, to determine what Tier of Facility you need to perform the work. | When upgrading an item, use the item's total cost, rather than the upgrade cost, to determine what Tier of Facility you need to perform the work. | ||
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| Building Factories require 10% of the parts used to build it to be Structural. Fabricators must be composed of at least 50% Structural parts. | Building Factories require 10% of the parts used to build it to be Structural. Fabricators must be composed of at least 50% Structural parts. | ||
| - | When crafting Facilities, you must have a Toolkit of the same Tier (or of one toolkit | + | When crafting Facilities, you must have a Toolkit of the same Tier (or of one Tier less when building |
| + | === Table: Crafting Toolkit & Facility Maximum Outputs === | ||
| ^ TIER ^ TOOLKIT | ^ TIER ^ TOOLKIT | ||
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| | V | 1600 | 3200 | 6400 | 12800 | | | V | 1600 | 3200 | 6400 | 12800 | | ||
| - | Toolkits: (20 lbs) Toolkits take around 30 minutes to pack or unpack (can be reduced as if it was a craft check equal to its initial craft check). Some crafting Talents allow you to ignore packing/unpacking (Such as Swift alchemy). Toolkits can easily be carried in a backpack | + | The maximum output of a Toolkit |
| - | Workshop: (One Room or 500 lbs) Workshops don't normally require packing and unpacking, but if they are moved they require 4 hours of work (can be reduced as if it was a craft check equal to its initial craft check). Workshops require a lot of space, equivalent to a full room. Workshops are well suited for cooperation in crafting and can support up to 3 assistants or even separate crafters. | + | ---- |
| - | Factory: (Three Rooms or 10000 Lbs) Factories are normally in permanent structures and moving them requires a massive amount of time and effort. In order to move a Factory you must spend a number of hours equal to half its original craft time (can be reduced as if it was a craft check equal to its initial craft check). | + | **Toolkits:** (20 lbs) Toolkits take around 30 minutes |
| - | Fabricators: | + | **Workshop: |
| + | |||
| + | **Factory: | ||
| + | |||
| + | **Fabricators: | ||
| ====Crafting Materials==== | ====Crafting Materials==== | ||
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| Crafting Parts may be converted to Alchemic, Magical or Technologic. | Crafting Parts may be converted to Alchemic, Magical or Technologic. | ||
| However once converted they can not be returned to Crafting parts. | However once converted they can not be returned to Crafting parts. | ||
| + | |||
| + | ^ Conversion Time ^ Craft DC ^ | ||
| + | | 30 Minutes | ||
| + | | 15 Minutes | ||
| + | | 7.5 Minutes | ||
| + | | 3.75 Minutes | ||
| Advanced Parts: | Advanced Parts: | ||
