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| priority:skills:craft [2025/08/16 00:43] – [Table] elfinlocks | priority:skills:craft [2025/08/16 00:58] (current) – [Craft DC] elfinlocks | ||
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| - | ====Craft DC==== | + | |
| + | ==== Craft DC ==== | ||
| * Simple -10 (Simple Weapons, | * Simple -10 (Simple Weapons, | ||
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| * Advanced - 30 (Some Esoteric Items, Unique and complex machines) | * Advanced - 30 (Some Esoteric Items, Unique and complex machines) | ||
| - | Masterworking, | + | === Masterworking |
| - | Magic weapons | + | |
| - | // | + | To determine the Craft DC of Masterwork items, use the following rules: |
| - | EXAMPLE: | + | |
| - | To craft a Masterwork | + | * Each +1 of [[equipment: |
| + | * Each +1 of [[equipment: | ||
| + | |||
| + | Add the value of the Masterwork | ||
| + | |||
| + | |||
| + | ---- | ||
| + | |||
| + | |||
| + | |||
| + | ==== Facility Rules ==== | ||
| + | **Facilities** are required to build most items over 10 TU, and any kind of magic item. Facilities are divided into four categories: Toolkits, Workshops, Factories, and Fabricators. Each class is progressively larger and more expensive, but can handle larger projects. Each facility is designed to handle a specific craft skill, but can be retooled given enough time (and permission from the DM). Retooling a Facility requires the Facility to be recrafted at no cost (some DMs may require up to a 10% cost if its a dramatic change of purpose). A Facility' | ||
| - | ====Facility Rules==== | + | When upgrading an item, use the item's total cost, rather than the upgrade |
| - | Facilities are required to build most items over 10 TU and all magic items require some form of facility. They are divided into four categories, Toolkits, Workshops, Factories and Fabricators. Each class is progressively larger, but can handle larger projects. Each facility is designed to handle a specific craft skill but can be retooled given enough time (and permission from the DM). Retooling a Facility requires the Facility to be recrafted at no cost (some DMs may require up to a 10% cost if its a dramatic change of purpose). Facilities Tier and Size determine | + | |
| - | Building Factories require 10% of parts used to build it to be Structural. | + | Building Factories require 10% of the parts used to build it to be Structural. Fabricators must be composed of at least 50% Structural parts. |
| - | Fabricators must be 50% Structural parts | + | |
| - | When crafting Facilities you must have a Toolkit of the same Tier (or of one toolkit less when building toolkits). If you lack a toolkit, but do have a Facility of one tier below, you may simply increase the build time by 50% to upgrade the Facility by a tier. | + | When crafting Facilities, you must have a Toolkit of the same Tier (or of one toolkit less when building toolkits). If you lack a toolkit, but do have a Facility of one tier below, you may simply increase the build time by 50% to upgrade the Facility by a tier. |
