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| priority:skills:craft [2025/04/11 22:40] – [Craft DC] elfinlocks | priority:skills:craft [2025/08/16 00:58] (current) – [Craft DC] elfinlocks | ||
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| ====Crafting Groups==== | ====Crafting Groups==== | ||
| - | The craft skill is broken into 6 groups which allow a player to craft any item within the group. Some examples are listed below. Sometimes an item may fall into multiple categories which is fine. | + | The craft skill is broken into 5 groups which allow a player to craft any item within the group. Some examples are listed below. Sometimes an item may fall into multiple categories which is fine. These categories are directly related to the available craft components. |
| - | * **Weapons and Armor** | + | * Alchemic |
| - | * Longsword | + | * Culinary |
| - | * Chain Shirt | + | * Magical |
| - | * Club | + | * Mundane |
| - | * **Equipment** | + | * Structural |
| - | * Tools | + | * Technology |
| - | * Clothing | + | |
| - | * Miscellaneous items | + | |
| - | * **Alchemy** | + | |
| - | * Alchemist Fire | + | |
| - | * Potions | + | |
| - | * Chemical items | + | |
| - | * **Magic** | + | |
| - | * Constructs | + | |
| - | * Rings | + | |
| - | * Implements | + | |
| - | | + | |
| - | * Cybernetics | + | |
| - | * Jetpacks | + | |
| - | * Lasers | + | |
| - | * **Structural** | + | |
| - | * Tunnels | + | |
| - | * Castles | + | |
| - | * Homes | + | |
| Material Specializations: | Material Specializations: | ||
| Line 66: | Line 48: | ||
| ---- | ---- | ||
| - | ====Craft DC==== | + | |
| + | ==== Craft DC ==== | ||
| * Simple -10 (Simple Weapons, | * Simple -10 (Simple Weapons, | ||
| Line 74: | Line 57: | ||
| * Advanced - 30 (Some Esoteric Items, Unique and complex machines) | * Advanced - 30 (Some Esoteric Items, Unique and complex machines) | ||
| - | Masterworking, | + | === Masterworking |
| - | Magic weapons | + | |
| - | // | + | To determine the Craft DC of Masterwork items, use the following rules: |
| - | EXAMPLE: | + | |
| - | To craft a Masterwork | + | * Each +1 of [[equipment: |
| + | * Each +1 of [[equipment: | ||
| + | |||
| + | Add the value of the Masterwork | ||
| + | |||
| + | |||
| + | ---- | ||
| + | |||
| + | |||
| + | |||
| + | ==== Facility Rules ==== | ||
| + | |||
| + | **Facilities** are required to build most items over 10 TU, and any kind of magic item. Facilities are divided into four categories: Toolkits, Workshops, Factories, and Fabricators. Each class is progressively larger and more expensive, but can handle larger projects. Each facility is designed to handle a specific | ||
| + | When upgrading an item, use the item's total cost, rather than the upgrade cost, to determine what Tier of Facility you need to perform the work. | ||
| - | ====Facility Rules==== | + | Building |
| - | Facilities are required to build most items over 10 TU and all magic items require some form of facility. They are divided into four categories, Toolkits, Workshops, | + | |
| - | Building Factories require 10% of parts used to build it to be Structural. | + | When crafting Facilities, you must have a Toolkit |
| - | Fabricators must be 50% Structural parts | + | |
| - | When crafting Facilities you must have a Toolkit of the same Tier (or of one toolkit less when building toolkits). If you lack a toolkit, but do have a Facility of one tier below, you may simply increase the build time by 50% to upgrade the Facility by a tier. | ||
| - | {{tablelayout? | ||
| ^ TIER ^ TOOLKIT | ^ TIER ^ TOOLKIT | ||
| - | | I | 25 | 50 | + | | I | 100 | 200 | 400 | 800 | |
| - | | II | 50 | 100 | 200 | + | | II | 200 |
| - | | III | + | | III |
| - | | IV | + | | IV | 800 | 1600 | 3200 | 6400 | |
| - | | V | 400 | 800 | 1600 | 3200 | | + | | V | 1600 | 3200 | 6400 | 12800 | |
| Toolkits: (20 lbs) Toolkits take around 30 minutes to pack or unpack (can be reduced as if it was a craft check equal to its initial craft check). Some crafting Talents allow you to ignore packing/ | Toolkits: (20 lbs) Toolkits take around 30 minutes to pack or unpack (can be reduced as if it was a craft check equal to its initial craft check). Some crafting Talents allow you to ignore packing/ | ||
