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| priority:skills:craft [2025/04/11 22:40] – [Craft DC] elfinlocks | priority:skills:craft [2026/03/28 03:52] (current) – [Table] elfinlocks | ||
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| ====Crafting Groups==== | ====Crafting Groups==== | ||
| - | The craft skill is broken into 6 groups which allow a player to craft any item within the group. Some examples are listed below. Sometimes an item may fall into multiple categories which is fine. | + | The craft skill is broken into 5 groups which allow a player to craft any item within the group. Some examples are listed below. Sometimes an item may fall into multiple categories which is fine. These categories are directly related to the available craft components. |
| - | * **Weapons and Armor** | + | * Alchemic |
| - | * Longsword | + | * Culinary |
| - | * Chain Shirt | + | * Magical |
| - | * Club | + | * Mundane |
| - | * **Equipment** | + | * Structural |
| - | * Tools | + | * Technology |
| - | * Clothing | + | |
| - | * Miscellaneous items | + | |
| - | * **Alchemy** | + | |
| - | * Alchemist Fire | + | |
| - | * Potions | + | |
| - | * Chemical items | + | |
| - | * **Magic** | + | |
| - | * Constructs | + | |
| - | * Rings | + | |
| - | * Implements | + | |
| - | | + | |
| - | * Cybernetics | + | |
| - | * Jetpacks | + | |
| - | * Lasers | + | |
| - | * **Structural** | + | |
| - | * Tunnels | + | |
| - | * Castles | + | |
| - | * Homes | + | |
| Material Specializations: | Material Specializations: | ||
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| ---- | ---- | ||
| - | ====Craft DC==== | + | |
| + | ==== Craft DC ==== | ||
| * Simple -10 (Simple Weapons, | * Simple -10 (Simple Weapons, | ||
| Line 74: | Line 57: | ||
| * Advanced - 30 (Some Esoteric Items, Unique and complex machines) | * Advanced - 30 (Some Esoteric Items, Unique and complex machines) | ||
| - | Masterworking, | + | === Wondrous Items === |
| - | Magic weapons and armor add 3 to the DC per +1 Enhancement | + | |
| - | // | + | |
| - | EXAMPLE: | + | |
| - | To craft a Masterwork +3 Pistol it would require a DC 26 (Base 20 +6 from MWK). The craft time would be 102 Hours (Price of 204 TU) if the Item was built from scratch.// | + | |
| + | Wondrous Items generally take a DC 20 to create, and the DC increases by an additional 5 for every 250TU increment in its price. For example, a 300TU item would take a DC 25, a 650TU item would take a DC 30: | ||
| - | ====Facility Rules==== | + | <WRAP tablewidth 40%> |
| - | Facilities are required to build most items over 10 TU and all magic items require some form of facility. They are divided into four categories, Toolkits, Workshops, Factories and Fabricators. Each class is progressively larger, but can handle larger projects. Each facility is designed to handle a specific craft skill but can be retooled given enough time (and permission from the DM). Retooling a Facility requires the Facility to be recrafted at no cost (some DMs may require up to a 10% cost if its a dramatic change of purpose). Facilities Tier and Size determine the highest single TU cost that can be made. However items that have a spell activation (Scrolls and Potions) require a facility Tier equal to at least half the Spells Tier (Round Up) | + | {{tablelayout? |
| + | ^ Craft Value ^ Typical DC ^ | ||
| + | | 0-250 | 20 | | ||
| + | | 251-500 | ||
| + | | 501-750 | ||
| + | | 751-1000 | ||
| + | </ | ||
| - | Building Factories require 10% of parts used to build it to be Structural. | + | === Masterworking === |
| - | Fabricators must be 50% Structural parts | + | |
| - | When crafting Facilities you must have a Toolkit of the same Tier (or of one toolkit | + | To determine the Craft DC of Masterwork items, use the following rules: |
| + | |||
| + | * Each +1 of [[equipment: | ||
| + | * Each +1 of [[equipment: | ||
| + | |||
| + | Add the value of the Masterwork Tier, Magic Bonus, or both (if applicable) to determine the item's total value and its associated craft time. | ||
| + | |||
| + | |||
| + | ---- | ||
| + | |||
| + | |||
| + | |||
| + | ==== Facility Rules ==== | ||
| + | |||
| + | **Facilities** are required to build most items over 10 TU, and any kind of magic item. Facilities are divided into four categories: Toolkits, Workshops, Factories, and Fabricators. Each class is progressively larger and more expensive, but can handle larger projects. Each facility is designed to handle a specific craft skill, but can be retooled given enough time (and permission from the DM). Retooling a Facility requires the Facility to be recrafted at no cost (some DMs may require up to a 10% cost if its a dramatic change of purpose). A Facility' | ||
| + | |||
| + | **The cost to create a Toolkit or Facility from scratch is 1/4 of its maximum output. For example, a Tier II Factory costs 200 TU to create.** | ||
| + | |||
| + | When upgrading an item, use the item's total cost, rather than the upgrade cost, to determine what Tier of Facility you need to perform the work. | ||
| + | |||
| + | Building Factories require 10% of the parts used to build it to be Structural. Fabricators must be composed of at least 50% Structural parts. | ||
| + | |||
| + | When crafting Facilities, you must have a Toolkit of the same Tier (or of one Tier less when building | ||
| + | |||
| + | === Table: Crafting Toolkit & Facility Maximum Outputs === | ||
| - | {{tablelayout? | ||
| ^ TIER ^ TOOLKIT | ^ TIER ^ TOOLKIT | ||
| - | | I | 25 | 50 | + | | I | 100 | 200 | 400 | 800 | |
| - | | II | 50 | 100 | 200 | + | | II | 200 |
| - | | III | + | | III |
| - | | IV | + | | IV | 800 | 1600 | 3200 | 6400 | |
| - | | V | 400 | 800 | 1600 | 3200 | | + | | V | 1600 | 3200 | 6400 | 12800 | |
| - | Toolkits: (20 lbs) Toolkits take around 30 minutes to pack or unpack (can be reduced as if it was a craft check equal to its initial craft check). Some crafting Talents allow you to ignore packing/unpacking (Such as Swift alchemy). Toolkits can easily be carried in a backpack | + | The maximum output of a Toolkit |
| - | Workshop: (One Room or 500 lbs) Workshops don't normally require packing and unpacking, but if they are moved they require 4 hours of work (can be reduced as if it was a craft check equal to its initial craft check). Workshops require a lot of space, equivalent to a full room. Workshops are well suited for cooperation in crafting and can support up to 3 assistants or even separate crafters. | + | ---- |
| - | Factory: (Three Rooms or 10000 Lbs) Factories are normally in permanent structures and moving them requires a massive amount of time and effort. In order to move a Factory you must spend a number of hours equal to half its original craft time (can be reduced as if it was a craft check equal to its initial craft check). | + | **Toolkits:** (20 lbs) Toolkits take around 30 minutes |
| - | Fabricators: | + | **Workshop: |
| + | |||
| + | **Factory: | ||
| + | |||
| + | **Fabricators: | ||
| ====Crafting Materials==== | ====Crafting Materials==== | ||
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| Crafting Parts may be converted to Alchemic, Magical or Technologic. | Crafting Parts may be converted to Alchemic, Magical or Technologic. | ||
| However once converted they can not be returned to Crafting parts. | However once converted they can not be returned to Crafting parts. | ||
| + | |||
| + | ^ Conversion Time ^ Craft DC ^ | ||
| + | | 30 Minutes | ||
| + | | 15 Minutes | ||
| + | | 7.5 Minutes | ||
| + | | 3.75 Minutes | ||
| Advanced Parts: | Advanced Parts: | ||
