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| priority:skills:athletics [2026/04/10 04:34] – [Jumping] gilliam | priority:skills:athletics [2026/05/04 17:34] (current) – defining and hyperlinking full actions elfinlocks |
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| ==== Swimming ==== | ==== Swimming ==== |
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| Make an Athletics check once per round while you are in the water. Success means you may swim at up to half your speed (as a full-round action) or at a quarter of your speed (as a [[chargen:common_terms#action_types|Half Action]]). If you fail by 4 or less, you make no progress. If you fail by 5 or more, you go underwater. | Make an Athletics check once per round while you are in the water. Success means you may swim at up to half your speed (as a [[game_systems:combat:actions#full_action|Full Action]]) or at a quarter of your speed (as a [[chargen:common_terms#action_types|Half Action]]). If you fail by 4 or less, you make no progress. If you fail by 5 or more, you go underwater. |
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| If you are underwater, either because you failed an Athletics to swim, or because you are swimming underwater intentionally, you must hold your breath. You can hold your breath for a number of rounds equal to twice your Constitution score, but only if you do nothing other than take [[chargen:common_terms#action_types|Half Action]]s or free actions. If you take a [[chargen:common_terms#action_types|Half Action]] or a full-round action (such as making an attack), the remainder of the duration for which you can hold your breath is reduced by 1 round (effectively, a character in combat can hold his breath only half as long as normal). After that period of time, you must make a DC 10 Constitution check every round to continue holding your breath. Each round, the DC for that check increases by 1. If you fail the Constitution check, you begin to drown. The DC for the Athletics check depends on the water, as given on the table below. | If you are underwater, either because you failed an Athletics to swim, or because you are swimming underwater intentionally, you must hold your breath. You can hold your breath for a number of rounds equal to twice your Constitution score, but only if you do nothing other than take [[chargen:common_terms#action_types|Half Action]]s or free actions. If you take a [[chargen:common_terms#action_types|Half Action]] or a [[game_systems:combat:actions#full_action|Full Action]] (such as making an attack), the remainder of the duration for which you can hold your breath is reduced by 1 round (effectively, a character in combat can hold his breath only half as long as normal). After that period of time, you must make a DC 10 Constitution check every round to continue holding your breath. Each round, the DC for that check increases by 1. If you fail the Constitution check, you begin to drown. The DC for the Athletics check depends on the water, as given on the table below. |
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| === Table: Common Swimming DCs === | === Table: Common Swimming DCs === |