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priority:skills:acrobatics [2026/04/10 04:04] – [Escape Artist] gilliampriority:skills:acrobatics [2026/04/11 02:12] (current) – [Moving Through Threatened Squares] gilliam
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 ==== Moving Through Threatened Squares ==== ==== Moving Through Threatened Squares ====
  
-Secondly, you can move through a threatened square without provoking an attack of opportunity from an enemy by using Acrobatics. When moving in this way, you move at half speed. You can move at full speed by increasing the DC of the check by 10. You can use Acrobatics in this way while prone, but doing so requires a full-round action to move 5 feet, and the DC is increased by 5. If you attempt to move through an enemy’s space and fail the check, you lose the [[chargen:common_terms#action_types|Half Action]] and provoke an attack of opportunity.+Secondly, you can move through a threatened square without provoking an attack of opportunity from an enemy by using Acrobatics. When moving in this way, you move at half speed. You can move at full speed by increasing the DC of the check by 10. If you attempt to move through an enemy’s space and fail the check, you lose the [[chargen:common_terms#action_types|Half Action]] and provoke an attack of opportunity.
  
 === Table: Moving Through Threatened Areas === === Table: Moving Through Threatened Areas ===
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 Finally, Acrobatics can be used to escape from bonds and grapples. Below is a table of common DCs for such actions, though you may encounter higher or lower DCs depending on the quality of the restraints (or restrainer) used against you. Finally, Acrobatics can be used to escape from bonds and grapples. Below is a table of common DCs for such actions, though you may encounter higher or lower DCs depending on the quality of the restraints (or restrainer) used against you.
  
-=== Table: [[priority:skills:acrobatics|Acrobatics]] DCs and Modifiers ===+=== Table: Escape Artist DCs and Modifiers ===
 {{tablelayout?rowsHeaderSource=Auto&colwidth=""}} {{tablelayout?rowsHeaderSource=Auto&colwidth=""}}
 ^ Action                                                                          ^ DC                 ^ Action/Time          ^ Try Again?                                         ^ ^ Action                                                                          ^ DC                 ^ Action/Time          ^ Try Again?                                         ^