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priority:skills:acrobatics [2023/05/23 23:09] elfinlockspriority:skills:acrobatics [2026/03/13 19:30] (current) – Replacing AC with Defense, hyperlinking elfinlocks
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 ==== Crossing Narrow Surfaces & Uneven Ground ==== ==== Crossing Narrow Surfaces & Uneven Ground ====
  
-First, you can use Acrobatics to move on narrow surfaces and uneven ground without falling. A successful check allows you to move at half speed across such surfaces—only one check is needed per round. Use the following table to determine the base DC, which is then modified by the Acrobatics skill modifiers noted below. While you are using Acrobatics in this way, you are considered flat-footed and lose your Dexterity bonus to your AC (if any). If you take damage while using Acrobatics, you must immediately make another Acrobatics check at the same DC to avoid falling or being knocked prone.+First, you can use Acrobatics to move on narrow surfaces and uneven ground without falling. A successful check allows you to move at half speed across such surfaces—only one check is needed per round. Use the following table to determine the base DC, which is then modified by the Acrobatics skill modifiers noted below. While you are using Acrobatics in this way, you are considered flat-footed and lose your Dexterity bonus to your [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]] (if any). If you take damage while using Acrobatics, you must immediately make another Acrobatics check at the same DC to avoid falling or being knocked prone.
  
 === Table: Acrobatics DCs for Narrow Surfaces === === Table: Acrobatics DCs for Narrow Surfaces ===
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 ==== Moving Through Threatened Squares ==== ==== Moving Through Threatened Squares ====
  
-Secondly, you can move through a threatened square without provoking an attack of opportunity from an enemy by using Acrobatics. When moving in this way, you move at half speed. You can move at full speed by increasing the DC of the check by 10. You cannot use Acrobatics to move past foes if your speed is reduced due to carrying a medium or heavy load or wearing medium or heavy armor. If an ability allows you to move at full speed under such conditions, you can use Acrobatics to move past foes. You can use Acrobatics in this way while prone, but doing so requires a full-round action to move 5 feet, and the DC is increased by 5. If you attempt to move through an enemy’s space and fail the check, you lose the move action and provoke an attack of opportunity.+Secondly, you can move through a threatened square without provoking an attack of opportunity from an enemy by using Acrobatics. When moving in this way, you move at half speed. You can move at full speed by increasing the DC of the check by 10. You cannot use Acrobatics to move past foes if your speed is reduced due to carrying a medium or heavy load or wearing medium or heavy armor. If an ability allows you to move at full speed under such conditions, you can use Acrobatics to move past foes. You can use Acrobatics in this way while prone, but doing so requires a full-round action to move 5 feet, and the DC is increased by 5. If you attempt to move through an enemy’s space and fail the check, you lose the [[chargen:common_terms#action_types|Half Action]] and provoke an attack of opportunity.
  
 === Table: Moving Through Threatened Areas === === Table: Moving Through Threatened Areas ===
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   *     **Falling:** When you deliberately fall any distance, even as a result of a missed jump, a DC 15 Acrobatics skill check allows you to ignore the first 10 feet fallen, although you still end up prone if you take damage from a fall. See Falling Damage for more details.)   *     **Falling:** When you deliberately fall any distance, even as a result of a missed jump, a DC 15 Acrobatics skill check allows you to ignore the first 10 feet fallen, although you still end up prone if you take damage from a fall. See Falling Damage for more details.)
  
 +==== Escape Artist ====
  
 +Escape Artist is used to escape from bonds and grapples. Below is a table of common DCs for such actions, though you may encounter higher or lower DCs depending on the quality of the restraints (or restrainer) used against you.
 +
 +=== Table: [[priority:skills:acrobatics|Acrobatics]] DCs and Modifiers ===
 +{{tablelayout?rowsHeaderSource=Auto&colwidth=""}}
 +^ Action                                                                          ^ DC                 ^ Action/Time          ^ Try Again?                                         ^
 +| Escape rope/bindings                                                            | Binder’s CMB +20   | 1 minute             | Yes, unless DC is > 20 + your [[priority:skills:acrobatics|Acrobatics]] bonus  |
 +| Escape a net, animate rope spell, command plants, control plants, or entangle   | 20                 | 1 Full Round Action  | Yes                                                |
 +| Escape a snare spell                                                            | 23                 | 1 Full Round Action  | Yes                                                |
 +| Escape normal manacles                                                          | 30                 | 1 minute             | Yes                                                |
 +| Move through a tight space                                                      | 30                 | 1+ minutes           | Yes                                                |
 +| Escape masterwork manacles                                                      | 40                 | 1 minute             | Yes                                                |
 +| Escape grapple or reduce pinned condition to grappled condition                 | Grappler’s CMD     | 1 [[chargen:common_terms#action_types|Half Action]]    | Yes                                                |