User Tools

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
priority:skills:acrobatics [2023/05/22 03:19] – [Acrobatics] elfinlockspriority:skills:acrobatics [2025/06/20 05:01] (current) reon
Line 1: Line 1:
-====== Acrobatics ======+====== Acrobatics (DEX) ======
  
 **Associated Ability Score:** Dexterity **Associated Ability Score:** Dexterity
Line 89: Line 89:
   *     **Falling:** When you deliberately fall any distance, even as a result of a missed jump, a DC 15 Acrobatics skill check allows you to ignore the first 10 feet fallen, although you still end up prone if you take damage from a fall. See Falling Damage for more details.)   *     **Falling:** When you deliberately fall any distance, even as a result of a missed jump, a DC 15 Acrobatics skill check allows you to ignore the first 10 feet fallen, although you still end up prone if you take damage from a fall. See Falling Damage for more details.)
  
 +==== Escape Artist ====
  
 +Escape Artist is used to escape from bonds and grapples. Below is a table of common DCs for such actions, though you may encounter higher or lower DCs depending on the quality of the restraints (or restrainer) used against you.
 +
 +=== Table: Escape Artist DCs and Modifiers ===
 +{{tablelayout?rowsHeaderSource=Auto&colwidth=""}}
 +^ Action                                                                          ^ DC                 ^ Action/Time          ^ Try Again?                                         ^
 +| Escape rope/bindings                                                            | Binder’s CMB +20   | 1 minute             | Yes, unless DC is > 20 + your Escape Artist bonus  |
 +| Escape a net, animate rope spell, command plants, control plants, or entangle   | 20                 | 1 Full Round Action  | Yes                                                |
 +| Escape a snare spell                                                            | 23                 | 1 Full Round Action  | Yes                                                |
 +| Escape normal manacles                                                          | 30                 | 1 minute             | Yes                                                |
 +| Move through a tight space                                                      | 30                 | 1+ minutes           | Yes                                                |
 +| Escape masterwork manacles                                                      | 40                 | 1 minute             | Yes                                                |
 +| Escape grapple or reduce pinned condition to grappled condition                 | Grappler’s CMD     | 1 Standard Action    | Yes                                                |