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priority:skills:acrobatics [2023/05/22 03:19] – [Acrobatics] elfinlockspriority:skills:acrobatics [2025/06/20 05:01] (current) reon
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-====== Acrobatics ======+====== Acrobatics (DEX) ======
  
 **Associated Ability Score:** Dexterity **Associated Ability Score:** Dexterity
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 **Action:** None, An Acrobatics check is made as part of another action or as a reaction to a situation. **Action:** None, An Acrobatics check is made as part of another action or as a reaction to a situation.
  
-You can keep your balance while traversing narrow or treacherous surfaces. You can also dive, flip, jump, and roll, to avoid attacks and confuse your opponents.+By using Acrobatics, you can keep your balance while traversing narrow or treacherous surfaces. You can also dive, flip, jump, and roll, to avoid attacks and confuse your opponents.
  
 The following modifiers apply to all Acrobatics skill checks. The modifiers stack with one another, but only the most severe modifier for any given condition applies. The following modifiers apply to all Acrobatics skill checks. The modifiers stack with one another, but only the most severe modifier for any given condition applies.
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   *     **Falling:** When you deliberately fall any distance, even as a result of a missed jump, a DC 15 Acrobatics skill check allows you to ignore the first 10 feet fallen, although you still end up prone if you take damage from a fall. See Falling Damage for more details.)   *     **Falling:** When you deliberately fall any distance, even as a result of a missed jump, a DC 15 Acrobatics skill check allows you to ignore the first 10 feet fallen, although you still end up prone if you take damage from a fall. See Falling Damage for more details.)
  
 +==== Escape Artist ====
  
 +Escape Artist is used to escape from bonds and grapples. Below is a table of common DCs for such actions, though you may encounter higher or lower DCs depending on the quality of the restraints (or restrainer) used against you.
 +
 +=== Table: Escape Artist DCs and Modifiers ===
 +{{tablelayout?rowsHeaderSource=Auto&colwidth=""}}
 +^ Action                                                                          ^ DC                 ^ Action/Time          ^ Try Again?                                         ^
 +| Escape rope/bindings                                                            | Binder’s CMB +20   | 1 minute             | Yes, unless DC is > 20 + your Escape Artist bonus  |
 +| Escape a net, animate rope spell, command plants, control plants, or entangle   | 20                 | 1 Full Round Action  | Yes                                                |
 +| Escape a snare spell                                                            | 23                 | 1 Full Round Action  | Yes                                                |
 +| Escape normal manacles                                                          | 30                 | 1 minute             | Yes                                                |
 +| Move through a tight space                                                      | 30                 | 1+ minutes           | Yes                                                |
 +| Escape masterwork manacles                                                      | 40                 | 1 minute             | Yes                                                |
 +| Escape grapple or reduce pinned condition to grappled condition                 | Grappler’s CMD     | 1 Standard Action    | Yes                                                |