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priority:resources [2024/09/16 23:02] vondorpriority:resources [2025/02/16 21:48] (current) reon
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 ====== Resources ====== ====== Resources ======
  
-The Resources field displays the number of Trade Units you receive at character creation. You may want to spend your TU on armor, weapons, magical components, and any standard adventuring supplies. No single item may us more then 25% of your total starting TU.+The Resources field displays the number of Trade Units you receive at character creation. You may want to spend your TU on armor, weapons, magical components, and any standard adventuring supplies. **No single item may use more than 25% of your total starting TU.** 
 + 
 +===Consumable Limitations:=== 
 +Single use items that are Magical, Alchemic or Technological and replicate spell effects have limitations on character creation. The spell tier available at character creation is limited by the priority for resources. The total TU spent on all consumables added together must follow the 25% rule above. 
 + 
 +  * S - up to 5th tier 
 +  * A - up to 4th tier 
 +  * B - up to 3rd tier 
 +  * C - up to 2nd tier 
 +  * D - up to 1st tier 
 + 
 + 
 +===Proficiency Points:=== 
 +Resources provides a number of **Proficiency Points** which may be used to unlock weapon and armor proficiency [[chargen:universal_talents|Universal Talents]], as shown below: 
 + 
 +  * **Martial Weapon Proficiency:** 1 Point 
 +  * **Armor Proficiency:** 1 Point (You must still buy the prerequisites as normal) 
 +  * **Weapon Group Proficiency:** 2 Points (Blades, Axes, ETC)
  
-Resources provides a number of **Proficiency Points** which may be used to unlock weapon and armor proficiency [[chargen:universal_talents|Universal Talents]]. One point may be used for a specific weapon, and 2 for a group. One may be spent on Armor or Shield proficiency per tier. 
  
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