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| priority:resources [2023/12/01 19:33] – reon | priority:resources [2025/02/16 21:48] (current) – reon | ||
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| ====== Resources ====== | ====== Resources ====== | ||
| - | The Resources field displays the number of Trade Units you receive at character creation. You may want to spend your TU on armor, weapons, magical components, and any standard adventuring supplies. | + | The Resources field displays the number of Trade Units you receive at character creation. You may want to spend your TU on armor, weapons, magical components, and any standard adventuring supplies. |
| + | |||
| + | ===Consumable Limitations: | ||
| + | Single use items that are Magical, Alchemic or Technological and replicate spell effects have limitations on character creation. The spell tier available at character creation is limited by the priority for resources. The total TU spent on all consumables added together must follow the 25% rule above. | ||
| + | |||
| + | * S - up to 5th tier | ||
| + | * A - up to 4th tier | ||
| + | * B - up to 3rd tier | ||
| + | * C - up to 2nd tier | ||
| + | * D - up to 1st tier | ||
| + | |||
| + | |||
| + | ===Proficiency Points: | ||
| + | Resources provides | ||
| + | |||
| + | * **Martial Weapon Proficiency: | ||
| + | * **Armor Proficiency: | ||
| + | * **Weapon Group Proficiency: | ||
| - | Resources provides a number of proficiency points that can be used to unlock weapon and armor proficient Universal Talents. One point can be used for a specific weapon and 2 for a group. One may be spent on Armor or shield proficiency per tier of armor. | ||
| <WRAP center round tip 60%> | <WRAP center round tip 60%> | ||
