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priority:prowess [2026/03/12 04:43] – [EXP Cost per [[priority:prowess|Prowess]]] elfinlockspriority:prowess [2026/04/22 00:54] (current) – [Prowess] vondor
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 By spending Experience on your [[priority:prowess|Prowess]], you increase the limit to the amount of Attack Bonus you may have. While [[priority:prowess|Prowess]] does not directly increase your odds of hitting it allows you to have greater potential to be accurate with attacks. It is a sign or martial potential and overall maximum skill with striking a foe. By spending Experience on your [[priority:prowess|Prowess]], you increase the limit to the amount of Attack Bonus you may have. While [[priority:prowess|Prowess]] does not directly increase your odds of hitting it allows you to have greater potential to be accurate with attacks. It is a sign or martial potential and overall maximum skill with striking a foe.
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 +When gaining [[priority:prowess|Prowess]] with the Priority chart, you gain a number of free Weapon skills equal to 5 times the [[priority:prowess|Prowess]]. No weapon skill can exceed 20 at character creation.
  
  
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 ==== Defense ==== ==== Defense ====
 <WRAP Round Box> <WRAP Round Box>
-[[priority:prowess|Prowess]] is added directly to your Defense (AC) and a Dodge Bonus. When calculating Defense you add your Prowess as a Dodge bonus to Defense.+[[priority:prowess|Prowess]] is added directly to your Defense as a Dodge Bonus.
 </WRAP> </WRAP>
  
 <WRAP center round info 80%> <WRAP center round info 80%>
-If Carl has a Prowess of 8 and a 14 Dex and no other conditions or bonuses; his Defense would be 20.+If Carl has a Prowess of 8and a Dexterity of 14 (thus a modifier of +2), his Defense would be 20.
 </WRAP> </WRAP>
  
 <WRAP Round Box> <WRAP Round Box>
-**Defense = 10+ [[priority:prowess|Prowess]] + Dex + Talents + Conditions + Circumstance**+**Defense = 10 + [[priority:prowess|Prowess]] + Dexterity modifier + Talents + Conditions + Circumstance**
 </WRAP> </WRAP>