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| priority:prowess [2026/03/12 04:43] – [EXP Cost per [[priority:prowess|Prowess]]] elfinlocks | priority:prowess [2026/04/22 00:54] (current) – [Prowess] vondor |
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| By spending Experience on your [[priority:prowess|Prowess]], you increase the limit to the amount of Attack Bonus you may have. While [[priority:prowess|Prowess]] does not directly increase your odds of hitting it allows you to have greater potential to be accurate with attacks. It is a sign or martial potential and overall maximum skill with striking a foe. | By spending Experience on your [[priority:prowess|Prowess]], you increase the limit to the amount of Attack Bonus you may have. While [[priority:prowess|Prowess]] does not directly increase your odds of hitting it allows you to have greater potential to be accurate with attacks. It is a sign or martial potential and overall maximum skill with striking a foe. |
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| | When gaining [[priority:prowess|Prowess]] with the Priority chart, you gain a number of free Weapon skills equal to 5 times the [[priority:prowess|Prowess]]. No weapon skill can exceed 20 at character creation. |
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| ==== Defense ==== | ==== Defense ==== |
| <WRAP Round Box> | <WRAP Round Box> |
| [[priority:prowess|Prowess]] is added directly to your Defense (AC) and a Dodge Bonus. When calculating Defense you add your Prowess as a Dodge bonus to Defense. | [[priority:prowess|Prowess]] is added directly to your Defense as a Dodge Bonus. |
| </WRAP> | </WRAP> |
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| <WRAP center round info 80%> | <WRAP center round info 80%> |
| If Carl has a Prowess of 8 and a 14 Dex and no other conditions or bonuses; his Defense would be a 20. | If Carl has a Prowess of 8, and a Dexterity of 14 (thus a modifier of +2), his Defense would be 20. |
| </WRAP> | </WRAP> |
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| <WRAP Round Box> | <WRAP Round Box> |
| **Defense = 10+ [[priority:prowess|Prowess]] + Dex + Talents + Conditions + Circumstance** | **Defense = 10 + [[priority:prowess|Prowess]] + Dexterity modifier + Talents + Conditions + Circumstance** |
| </WRAP> | </WRAP> |
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