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priority:prowess [2026/03/09 05:40] – hyperlinking CL page elfinlockspriority:prowess [2026/03/13 19:06] (current) – [Defense] elfinlocks
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 ==== Defense ==== ==== Defense ====
 <WRAP Round Box> <WRAP Round Box>
-[[priority:prowess|Prowess]] is added directly to your Defense (AC) and a Dodge Bonus. When calculating Defense you add your Prowess as a Dodge bonus to Defense.+[[priority:prowess|Prowess]] is added directly to your Defense as a Dodge Bonus.
 </WRAP> </WRAP>
  
 <WRAP center round info 80%> <WRAP center round info 80%>
-If Carl has a Prowess of 8 and a 14 Dex and no other conditions or bonuses; his Defense would be 20.+If Carl has a Prowess of 8and a Dexterity of 14 (thus a modifier of +2), his Defense would be 20.
 </WRAP> </WRAP>
  
 <WRAP Round Box> <WRAP Round Box>
-**Defense = 10+ [[priority:prowess|Prowess]] + Dex + Talents + Conditions + Circumstance**+**Defense = 10 + [[priority:prowess|Prowess]] + Dexterity modifier + Talents + Conditions + Circumstance**
 </WRAP> </WRAP>
  
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 Tactics Points regenerate an amount equal to your Intelligence modifier each hour. Some abilities may drain your TP but there's no natural force that will remove them or limit their usage. There is no limit to the amount of TP spent in a round or Turn. Tactics Points regenerate an amount equal to your Intelligence modifier each hour. Some abilities may drain your TP but there's no natural force that will remove them or limit their usage. There is no limit to the amount of TP spent in a round or Turn.
  
-===== EXP Cost per [[priority:prowess|Prowess]] =====+===== EXP Cost per Prowess =====
 <WRAP tablewidth 20%> <WRAP tablewidth 20%>
 {{tablelayout?colwidth=""}} {{tablelayout?colwidth=""}}