Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| priority:prowess [2026/03/09 04:45] – Replacing BaB abbreviation with Prowess elfinlocks | priority:prowess [2026/03/13 19:06] (current) – [Defense] elfinlocks |
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| ==== Attacks ==== | ==== Attacks ==== |
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| Attack Roll Limit (or ARL) is equal to twice your [[priority:prowess|Prowess]] (**[[priority:prowess|Prowess]] x 2 = Attack Limit**). Only Circumstane bonuses may break the limit. A tactical advantage such as Flanking is not limited purely by skill. There are some affects that may alter your limit outside of only [[priority:prowess|Prowess]]. Spells and Spell-like Abilities do not adhere to this limit and instead likely use Caster Level or Spell Attack Rules. | Attack Roll Limit (or ARL) is equal to twice your [[priority:prowess|Prowess]] (**[[priority:prowess|Prowess]] x 2 = Attack Limit**). Only Circumstane bonuses may break the limit. A tactical advantage such as Flanking is not limited purely by skill. There are some affects that may alter your limit outside of only [[priority:prowess|Prowess]]. Spells and Spell-like Abilities do not adhere to this limit and instead likely use [[priority:magic#caster_level|Caster Level]] or Spell Attack Rules. |
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| ==== Defense ==== | ==== Defense ==== |
| <WRAP Round Box> | <WRAP Round Box> |
| [[priority:prowess|Prowess]] is added directly to your Defense (AC) and a Dodge Bonus. When calculating Defense you add your Prowess as a Dodge bonus to Defense. | [[priority:prowess|Prowess]] is added directly to your Defense as a Dodge Bonus. |
| </WRAP> | </WRAP> |
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| <WRAP center round info 80%> | <WRAP center round info 80%> |
| If Carl has a Prowess of 8 and a 14 Dex and no other conditions or bonuses; his Defense would be a 20. | If Carl has a Prowess of 8, and a Dexterity of 14 (thus a modifier of +2), his Defense would be 20. |
| </WRAP> | </WRAP> |
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| <WRAP Round Box> | <WRAP Round Box> |
| **Defense = 10+ [[priority:prowess|Prowess]] + Dex + Talents + Conditions + Circumstance** | **Defense = 10 + [[priority:prowess|Prowess]] + Dexterity modifier + Talents + Conditions + Circumstance** |
| </WRAP> | </WRAP> |
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| Tactics Points regenerate an amount equal to your Intelligence modifier each hour. Some abilities may drain your TP but there's no natural force that will remove them or limit their usage. There is no limit to the amount of TP spent in a round or Turn. | Tactics Points regenerate an amount equal to your Intelligence modifier each hour. Some abilities may drain your TP but there's no natural force that will remove them or limit their usage. There is no limit to the amount of TP spent in a round or Turn. |
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| ===== EXP Cost per [[priority:prowess|Prowess]] ===== | ===== EXP Cost per Prowess ===== |
| <WRAP tablewidth 20%> | <WRAP tablewidth 20%> |
| {{tablelayout?colwidth=""}} | {{tablelayout?colwidth=""}} |