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| priority:prowess [2024/09/05 17:21] – [Table: EXP Cost per Base Attack Bonus] elfinlocks | priority:prowess [2026/03/13 19:06] (current) – [Defense] elfinlocks | ||
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| - | ====== | + | ====== |
| - | By spending Experience on your Base Attack Bonus (or BaB), you gain a universal modifier | + | By spending Experience on your [[priority: |
| - | When selecting Base Attack Bonus on the [[: | ||
| - | ===== Table: EXP Cost per Base Attack Bonus ===== | + | ==== Attacks |
| - | <WRAP tablewidth 20%> | + | |
| - | ^ BaB ^ Exp Cost ^ | + | Attack Roll Limit (or ARL) is equal to twice your [[priority: |
| - | ^ 1 | + | |
| - | ^ 2 | 20 | + | |
| - | ^ 3 | 20 | | + | <WRAP center round info 80%> |
| - | ^ 4 | 20 | | + | (Example: Davies has a 5 [[priority: |
| - | ^ 5 | 20 | | + | |
| - | ^ 6 | 20 | | + | |
| - | ^ 7 | 20 | | + | |
| - | ^ 8 | 20 | | + | |
| - | ^ 9 | 20 | | + | |
| - | ^ 10 | 20 | | + | |
| - | ^ 11 | 60 | | + | |
| - | ^ 12 | 60 | | + | |
| - | ^ 13 | 60 | | + | |
| - | ^ 14 | 60 | | + | |
| - | ^ 15 | 60 | | + | |
| - | ^ 16 | 80 | | + | |
| - | ^ 17 | 80 | | + | |
| - | ^ 18 | 80 | | + | |
| - | ^ 19 | 80 | | + | |
| - | ^ 20 | 80 | | + | |
| </ | </ | ||
| + | |||
| + | <WRAP Round Box> | ||
| + | **Attack Bonus = Ability + Skill Ranks/2 + Enhancement + Conditions + Circumstance (Max Limit)** | ||
| + | </ | ||
| + | |||
| + | |||
| + | ==== Defense ==== | ||
| + | <WRAP Round Box> | ||
| + | [[priority: | ||
| + | </ | ||
| + | |||
| + | <WRAP center round info 80%> | ||
| + | If Carl has a Prowess of 8, and a Dexterity of 14 (thus a modifier of +2), his Defense would be 20. | ||
| + | </ | ||
| + | |||
| + | <WRAP Round Box> | ||
| + | **Defense = 10 + [[priority: | ||
| + | </ | ||
| + | |||
| + | |||
| + | ==== Tactics Points (TP) ==== | ||
| + | |||
| + | When selecting [[priority: | ||
| + | |||
| + | Tactics Points (TP) is used to performs extraordinary martial feats. It is most often used to activate Talents. TP costs 1 [[game_systems: | ||
| + | |||
| + | Tactics Points regenerate an amount equal to your Intelligence modifier each hour. Some abilities may drain your TP but there' | ||
| + | |||
| + | ===== EXP Cost per Prowess ===== | ||
| + | <WRAP tablewidth 20%> | ||
| + | {{tablelayout? | ||
| + | ^ [[priority: | ||
| + | ^ 1 | 20 | 5 | | ||
| + | ^ 2 | 20 | 10 | | ||
| + | ^ 3 | 20 | 15 | | ||
| + | ^ 4 | 20 | 20 | | ||
| + | ^ 5 | 20 | 25 | | ||
| + | ^ 6 | 20 | 30 | | ||
| + | ^ 7 | 20 | 35 | | ||
| + | ^ 8 | 20 | 40 | | ||
| + | ^ 9 | 20 | 45 | | ||
| + | ^ 10 | 20 | 50 | | ||
| + | ^ 11 | 60 | 55 | | ||
| + | ^ 12 | 60 | 60 | | ||
| + | ^ 13 | 60 | 65 | | ||
| + | ^ 14 | 60 | 70 | | ||
| + | ^ 15 | 60 | 75 | | ||
| + | ^ 16 | 80 | 80 | | ||
| + | ^ 17 | 80 | 85 | | ||
| + | ^ 18 | 80 | 90 | | ||
| + | ^ 19 | 80 | 95 | | ||
| + | ^ 20 | 80 | 100 | | ||
| + | </ | ||
| + | |||
| + | ==== Weapon Skills ==== | ||
| + | There are 8 weapon skill that dictate the natural skill and proficiency with select weapon groups. Every 2 Ranks in a Weapon Skill grants a +1 on Attacks with the selected weapon. | ||
| + | * Blades | ||
| + | * Axes | ||
| + | * Clubs | ||
| + | * Polearms | ||
| + | * Chain | ||
| + | * Bows | ||
| + | * Firearms | ||
| + | * Exotic | ||
| + | * Magic | ||
