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priority:prowess [2024/09/05 17:20] – [Table] elfinlockspriority:prowess [2026/03/13 19:06] (current) – [Defense] elfinlocks
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-====== Base Attack Bonus ======+====== Prowess ======
  
-By spending Experience on your Base Attack Bonus (or BaB), you gain a universal modifier to all of your attack rollsThis field is a powerful way to increase your character’s martial skill with weaponry, and is also requirement for most martial-aligned Talents.+By spending Experience on your [[priority:prowess|Prowess]], you increase the limit to the amount of Attack Bonus you may have. While [[priority:prowess|Prowess]] does not directly increase your odds of hitting it allows you to have greater potential to be accurate with attacksIt is a sign or martial potential and overall maximum skill with striking foe.
  
-When selecting Base Attack Bonus on the [[:priority|Priority Chart]], you gain an additional amount of [[game_systems:tactic_pool|TP]] equal to the secondary number in the chart. 
  
-===== Table: EXP Cost per Base Attack Bonus ===== +==== Attacks ====
-<WRAP tablewidth 100%>+
  
-^ BaB  ^ Exp Cost  ^ +Attack Roll Limit (or ARL) is equal to twice your [[priority:prowess|Prowess]] (**[[priority:prowess|Prowess]] x = Attack Limit**). Only Circumstane bonuses may break the limit. A tactical advantage such as Flanking is not limited purely by skill. There are some affects that may alter your limit outside of only [[priority:prowess|Prowess]]. Spells and Spell-like Abilities do not adhere to this limit and instead likely use [[priority:magic#caster_level|Caster Level]] or Spell Attack Rules. 
-^ 1    20        | + 
-   20        + 
-^ 3    | 20        | +<WRAP center round info 80%> 
-^ 4    | 20        | +(Example: Davies has a [[priority:prowess|Prowess]], a 20 Str, and 20 Ranks in the Blades Skill. When attacking with his longsword his total bonus is equal to +15, however his [[priority:prowess|Prowess]] limits him to a maximum of +10. Therefore his bonus on attack rolls would be +10 when making an attack).
-   | 20        | +
-^ 6    | 20        | +
-^ 7    | 20        | +
-^ 8    | 20        | +
-^ 9    | 20        | +
-10   | 20        | +
-^ 11   | 60        | +
-^ 12   | 60        | +
-^ 13   | 60        | +
-^ 14   | 60        | +
-^ 15   | 60        | +
-^ 16   | 80        | +
-^ 17   | 80        | +
-^ 18   | 80        | +
-^ 19   | 80        | +
-^ 20   | 80        | +
-^      |           |+
 </WRAP> </WRAP>
 +
 +<WRAP Round Box>
 +**Attack Bonus = Ability + Skill Ranks/2 + Enhancement + Conditions + Circumstance (Max Limit)**
 +</WRAP>
 +
 +
 +==== Defense ====
 +<WRAP Round Box>
 +[[priority:prowess|Prowess]] is added directly to your Defense as a Dodge Bonus.
 +</WRAP>
 +
 +<WRAP center round info 80%>
 +If Carl has a Prowess of 8, and a Dexterity of 14 (thus a modifier of +2), his Defense would be 20.
 +</WRAP>
 +
 +<WRAP Round Box>
 +**Defense = 10 + [[priority:prowess|Prowess]] + Dexterity modifier + Talents + Conditions + Circumstance**
 +</WRAP>
 +
 +
 +==== Tactics Points (TP) ====
 +
 +When selecting [[priority:prowess|Prowess]] on the [[:priority|Priority Chart]], you gain an additional amount of [[game_systems:tactic_pool|TP]] equal to the secondary number in the chart. Whenever [[priority:prowess|Prowess]] is leveled up you also gain 5 TP.
 +
 +Tactics Points (TP) is used to performs extraordinary martial feats. It is most often used to activate Talents. TP costs 1 [[game_systems:experience|Experience]] per point to increase. Additionally if you select a [[priority:prowess|Prowess]] of 1 or higher you gain some free bonus TP, as denoted in the table below. You have a maximum TP of 20 x you [[priority:prowess|Prowess]], meaning your total TP caps out at 400 at 20 [[priority:prowess|Prowess]].
 +
 +Tactics Points regenerate an amount equal to your Intelligence modifier each hour. Some abilities may drain your TP but there's no natural force that will remove them or limit their usage. There is no limit to the amount of TP spent in a round or Turn.
 +
 +===== EXP Cost per Prowess =====
 +<WRAP tablewidth 20%>
 +{{tablelayout?colwidth=""}}
 +^ [[priority:prowess|Prowess]]  ^ Exp Cost  | Total Free TP  |
 +^ 1    | 20        | 5              |
 +^ 2    | 20        | 10             |
 +^ 3    | 20        | 15             |
 +^ 4    | 20        | 20             |
 +^ 5    | 20        | 25             |
 +^ 6    | 20        | 30             |
 +^ 7    | 20        | 35             |
 +^ 8    | 20        | 40             |
 +^ 9    | 20        | 45             |
 +^ 10   | 20        | 50             |
 +^ 11   | 60        | 55             |
 +^ 12   | 60        | 60             |
 +^ 13   | 60        | 65             |
 +^ 14   | 60        | 70             |
 +^ 15   | 60        | 75             |
 +^ 16   | 80        | 80             |
 +^ 17   | 80        | 85             |
 +^ 18   | 80        | 90             |
 +^ 19   | 80        | 95             |
 +^ 20   | 80        | 100            |
 +</WRAP>
 +
 +==== Weapon Skills ====
 +There are 8 weapon skill that dictate the natural skill and proficiency with select weapon groups. Every 2 Ranks in a Weapon Skill grants a +1 on Attacks with the selected weapon.
 +  * Blades
 +  * Axes
 +  * Clubs
 +  * Polearms
 +  * Chain
 +  * Bows
 +  * Firearms
 +  * Exotic
 +  * Magic