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| priority:potential [2025/01/17 04:04] – elfinlocks | priority:potential [2026/03/07 05:19] (current) – elfinlocks | ||
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| ====== Potential ====== | ====== Potential ====== | ||
| - | The Potential field displays the inherent flexibility of a character, and represents their ability to learn new things easily. In PathRunner, this is represented through beginning with an extra amount of Experience, which may be spent **only** on Paths and Talents (Universal or from a given Path). | + | The Potential field displays the inherent flexibility of a character, and represents their ability to learn new things easily. In PathRunner, this is represented through beginning with an extra amount of Experience, which may be spent **only** on [[:paths|Paths]] and Talents ([[chargen: |
| - | For every new Path you wish to learn during your character’s adventure, you must spend a scaling amount of [[game_systems: | + | For every new Path you wish to learn during your character’s adventure, you must spend 15 EXP [[game_systems: |
| - | <WRAP center round info 80%> | + | Secondly, for every Path you unlock, you gain an additional [[game_systems: |
| - | Bonus Paths from your [[chargen: | + | |
| - | </ | + | |
| - | + | ||
| - | Secondly, for every Path you unlock, you gain an additional [[game_systems: | + | |
