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priority:potential [2025/01/17 04:04] elfinlockspriority:potential [2025/01/17 04:05] (current) elfinlocks
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 ====== Potential ====== ====== Potential ======
  
-The Potential field displays the inherent flexibility of a character, and represents their ability to learn new things easily. In PathRunner, this is represented through beginning with an extra amount of Experience, which may be spent **only** on Paths and Talents (Universal or from a given Path).+The Potential field displays the inherent flexibility of a character, and represents their ability to learn new things easily. In PathRunner, this is represented through beginning with an extra amount of Experience, which may be spent **only** on [[:paths|Paths]] and Talents ([[chargen:universal_talents|Universal]] or from a given Path).
  
 For every new Path you wish to learn during your character’s adventure, you must spend a scaling amount of [[game_systems:experience|Experience]] to unlock the Path in question, which your Potential can help to contribute towards. For every new Path you wish to learn during your character’s adventure, you must spend a scaling amount of [[game_systems:experience|Experience]] to unlock the Path in question, which your Potential can help to contribute towards.
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 </WRAP> </WRAP>
  
-Secondly, for every Path you unlock, you gain an additional [[game_systems:hero_points|Hero Point]]. This means that a character with 4 Paths unlocked receives 4 additional Hero Points at the start of the game. On account of all characters beginning with one free Path of their choosing, all characters begin the game with 1 Hero Point.+Secondly, for every Path you unlock, you gain an additional [[game_systems:hero_points|Hero Point]]. This means that a character with 4 Paths unlocked receives 4 additional [[game_systems:hero_points|Hero Points]] at the start of the game. On account of all characters beginning with one free Path of their choosing, all characters begin the game with 1 Hero Point.