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| priority:potential [2025/01/17 04:03] – elfinlocks | priority:potential [2025/01/17 04:05] (current) – elfinlocks | ||
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| ====== Potential ====== | ====== Potential ====== | ||
| - | The Potential field displays the inherent flexibility of a character, and represents their ability to learn new things easily. In PathRunner, this is represented through beginning with an extra amount of Experience, which may be spent **only** on Paths and Talents. | + | The Potential field displays the inherent flexibility of a character, and represents their ability to learn new things easily. In PathRunner, this is represented through beginning with an extra amount of Experience, which may be spent **only** on [[:paths|Paths]] and Talents |
| - | Unique abilities relegated to what other systems may call “Classes” are categorized into **Paths**. Individual abilities within a Path are called **Talents**, | + | For every new Path you wish to learn during your character’s adventure, you must spend a scaling amount of [[game_systems: |
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| - | For every new Path you wish to learn during your character’s adventure, you must spend a scaling amount of [[game_systems: | + | |
| <WRAP center round info 80%> | <WRAP center round info 80%> | ||
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| - | Secondly, for every Path you unlock, you gain an additional [[game_systems: | + | Secondly, for every Path you unlock, you gain an additional [[game_systems: |
