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priority:potential [2023/06/06 02:08] elfinlockspriority:potential [2025/01/17 04:05] (current) elfinlocks
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 ====== Potential ====== ====== Potential ======
  
-The Potential field displays the inherent flexibility of a character, and represents their ability to learn new things easily. In PathRunner, this is represented through two factors - [[:paths|Paths]] and [[game_systems:hero_points|Hero Points]]. +The Potential field displays the inherent flexibility of a character, and represents their ability to learn new things easily. In PathRunner, this is represented through beginning with an extra amount of Experience, which may be spent **only** on [[:paths|Paths]] and Talents ([[chargen:universal_talents|Universal]] or from a given Path).
  
-Unique abilities relegated to what other systems may call “Classes” are categorized into **Paths**. Individual abilities within a Path are called **Talents**and successive list of Talents which you must progress through to get stronger abilities are called **Trails**. To this end, a Path contains one or several Trails, which contain individual Talents+For every new Path you wish to learn during your character’s adventureyou must spend scaling amount of [[game_systems:experience|Experience]] to unlock the Path in question, which your Potential can help to contribute towards.
  
-For every new Path you wish to learn during your character’s adventure, you must spend a scaling amount of [[game_systems:experience|Experience]] to unlock the Path in question, unless you select a high Potential on the [[:priority|Priority Chart]]. **Each point of Potential is equivalent to one free Path** - you do not need to choose which Paths the Potential is spent on immediately, but you must spend your Potential before you may begin buying Paths with Experience. All characters begin the game with one free Path of their choosing. +<WRAP center round info 80%> 
- +Bonus Paths from your [[chargen:races|Race]] selection are **not** counted towards your total for calculating the EXP cost of new Paths. For example, if you possess bonus Paths from being a [[chargen:races:human|Human]], you are still considered to only possess the single "bonus" Path received at character creation, meaning that your 3rd Path is actually considered your first Path purchased, for the purpose of Experience cost, meaning that it only costs you 10 EXP.
-<WRAP center round info 60%> +
-Your bonus Paths from Potential or from your [[chargen:races|Race]] selection are **not** counted towards your total for calculating the EXP cost of new Paths. For example, if you possess bonus Paths from Potential, you are still considered to only possess the single "bonus" Path received at character creation, meaning that your 5th Path is actually considered your 2nd Path for the purpose of Experience purchasing, meaning that it only costs you 10 EXP.+
 </WRAP> </WRAP>
  
-Secondly, for every Path you unlock, you gain an additional [[game_systems:hero_points|Hero Point]]. This means that a character with Priority Level A in Potential receives 4 additional Hero Points at the start of the game. On account of all characters beginning with one free Path of their choosing, all characters begin the game with 1 Hero Point.+Secondly, for every Path you unlock, you gain an additional [[game_systems:hero_points|Hero Point]]. This means that a character with 4 Paths unlocked receives 4 additional [[game_systems:hero_points|Hero Points]] at the start of the game. On account of all characters beginning with one free Path of their choosing, all characters begin the game with 1 Hero Point.