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priority:magic [2026/03/09 05:44] – hyperlinking CL page elfinlockspriority:magic [2026/03/14 00:00] (current) elfinlocks
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 Magic keys off of two Base Stats - your **Caster Level** and your **Initiation Grade**.  Magic keys off of two Base Stats - your **Caster Level** and your **Initiation Grade**. 
  
-===== [[priority:magic#caster_level|Caster Level]] =====+===== Caster Level =====
  
 Your [[priority:magic#caster_level|Caster Level]] determines the strength of your manifested spells. Numerous variables, such as the spell's saving throw, duration, and damage inflicted all key off of your Caster Level.  Your [[priority:magic#caster_level|Caster Level]] determines the strength of your manifested spells. Numerous variables, such as the spell's saving throw, duration, and damage inflicted all key off of your Caster Level. 
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 All users of magic manifest change in the world through the usage of Spells. Spells are divided into ten **Tiers** and eight **Schools**.  All users of magic manifest change in the world through the usage of Spells. Spells are divided into ten **Tiers** and eight **Schools**. 
  
-**Tiers** possess a rating of 0 to 9, denoting their average power and capabilities. When casting a spell, a character typically expends the[[priority:magic#mana|Mana]]required as a Half Action which provokes Attacks of Opportunity, regardless of the [[priority:magic:casting_traditions|Casting Tradition]] employed. Unless otherwise stated, the saving throw DC against your Spells is equal to (10 + 1/2 your [[priority:magic#caster_level|Caster Level]] + your [[priority:magic:casting_traditions|Primary Casting Attribute]] modifier).+**Tiers** possess a rating of 0 to 9, denoting their average power and capabilities. When casting a spell, a character typically expends the [[priority:magic#mana|Mana]] required as a Half Action which provokes Attacks of Opportunity, regardless of the [[priority:magic:casting_traditions|Casting Tradition]] employed. Unless otherwise stated, the saving throw DC against your Spells is equal to (10 + 1/2 your [[priority:magic#caster_level|Caster Level]] + your [[priority:magic:casting_traditions|Primary Casting Attribute]] modifier).
  
 Some Spell require an Attack roll. If the spell requires a Ranged or Melee Touch attack it uses Magic Attack rules and opposes Magic Defense instead of standard Defense. Some Spell require an Attack roll. If the spell requires a Ranged or Melee Touch attack it uses Magic Attack rules and opposes Magic Defense instead of standard Defense.
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 Because **figments and glamers** are inherently unreal, they **cannot** cause real effects. They won’t deal damage, hold weight, feed anyone, or protect from the elements. That said, they are **excellent** tools for distraction, confusion, and deception, just don’t try to stab someone with them. Because **figments and glamers** are inherently unreal, they **cannot** cause real effects. They won’t deal damage, hold weight, feed anyone, or protect from the elements. That said, they are **excellent** tools for distraction, confusion, and deception, just don’t try to stab someone with them.
  
-A figment’s **AC** is equal to **10 + its size modifier**.+A figment’s **[[chargen:common_terms#defense_armor_shields_and_concealment|Defense]]** is equal to **10 + its size modifier**.
  
 ==== Glamer ==== ==== Glamer ====
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 In addition, you gain the creature’s **natural attacks**, and you are considered **proficient** with them. These attacks use your **[[priority:prowess|Prowess]]**, modified by your **Strength or Dexterity** as appropriate, and damage is based on your **Strength modifier**. In addition, you gain the creature’s **natural attacks**, and you are considered **proficient** with them. These attacks use your **[[priority:prowess|Prowess]]**, modified by your **Strength or Dexterity** as appropriate, and damage is based on your **Strength modifier**.
  
-If your new form alters your **size**, apply all relevant changes to **AC**, **attack bonus**, **Combat Maneuver Bonus**, and **Stealth**. Ability scores are **not** changed by the size shift unless the spell specifically says so.+If your new form alters your **size**, apply all relevant changes to **[[chargen:common_terms#defense_armor_shields_and_concealment|Defense]]**, **attack bonus**, **Combat Maneuver Bonus**, and **Stealth**. Ability scores are **not** changed by the size shift unless the spell specifically says so.
  
 Unless noted otherwise, polymorph spells **cannot** make you into a specific individual. The form is always a **generic member** of that creature type. You also cannot take on forms with **templates** or **advanced** versions. Unless noted otherwise, polymorph spells **cannot** make you into a specific individual. The form is always a **generic member** of that creature type. You also cannot take on forms with **templates** or **advanced** versions.