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priority:magic:spells [2024/11/22 04:32] – elfinlockspriority:magic:spells [2026/07/25 04:59] (current) – elfinlocks
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 ====== Spells ====== ====== Spells ======
  
-Within PathRunner, all Spells are sorted into **Spell Tiers**, which dictate the power of the spell, and in turn the minimum amount of Mana required to cast it. To cast a spell, you must expend [[priority:magic#mana|Mana]] equal to the Tier of the spell. For example, casting a Tier 4 spell costs 4 MP. When casting a spell, a character typically expends the Mana required as a Standard Action which provokes Attacks of Opportunity. Unless otherwise stated, the saving throw DC against your Spells is equal to (10 + your Caster Level + your [[priority:magic:casting_traditions|Primary Casting Attribute]] modifier). Typically, you can only cast one Spell every turn.+Within PathRunner, all Spells are sorted into **Spell Tiers**, which dictate the power of the spell, and in turn the minimum amount of [[priority:magic#mana|Mana]] required to cast it. To cast a spell, you must expend [[priority:magic#mana|Mana]] equal to the Tier of the spell. For example, casting a Tier 4 spell costs 4 MP. When casting a spell, a character typically expends the [[priority:magic#mana|Mana]] required as a [[chargen:common_terms#action_types|Half Action]] which provokes Attacks of Opportunity. Unless otherwise stated, the saving throw DC against your Spells is equal to (10 + 1/2 your [[priority:magic#caster_level|Caster Level]] + your [[priority:magic:casting_traditions|Primary Casting Attribute]] modifier). You may only cast a number of Spells per turn based upon your available actions, and within you Mana spending limits (which is based upon your Caster Level).
  
 To learn Spells, you must buy them with [[game_systems:experience|Experience]]. Spells cost an amount of Experience to learn equal to their Tier. This means that learning a Tier 4 spell costs 4 EXP. To learn Spells, you must buy them with [[game_systems:experience|Experience]]. Spells cost an amount of Experience to learn equal to their Tier. This means that learning a Tier 4 spell costs 4 EXP.
  
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-Cantrips do not cost any Experience to learn. Instead, any character who possesses a Caster Level of 1 or more may study magic for a period of four hours to learn any Cantrip. Succeeding at a [[priority:skills:spellcraft|Spellcraft]] check (DC 10) progressively lowers this time requirement, at GM discretion.+Cantrips do not cost any Experience to learn. Instead, any character who possesses a [[priority:magic#initiation_grade|Initiation Grade]] of 1 or more may study magic for a period of four hours to learn any Cantrip. Succeeding at a [[priority:skills:Research|Research]] check (DC 10) halves this time requirement. Reaching a DC of 20 halves once more, reducing the time investment to 1 hour of study. Note that you get some free Cantrips based upon your starting [[priority:magic#initiation_grade|IG]].
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