| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| priority:magic:spells:tier9 [2023/05/14 04:36] – [Table] elfinlocks | priority:magic:spells:tier9 [2024/09/13 20:05] (current) – [Table] elfinlocks |
|---|
| ====== Tier 9 Spells ====== | ====== Tier 9 Spells ====== |
| |
| | ^ Spell Name ^ Level ^ School ^ Description ^ |
| ^ Spell Name ^ Level ^ School ^ Description ^ | | [[~:Accelerate]] | 9 | abjuration | Grants caster near-invulnerability against most attacks. | |
| | Freedom | 9 | abjuration | Releases creature from imprisonment. | | | [[~:Freedom]] | 9 | abjuration | Releases creature from imprisonment. | |
| | Imprisonment | 9 | abjuration | Entombs subject beneath the earth. | | | [[~:Imprisonment]] | 9 | abjuration | Entombs subject beneath the earth. | |
| | Mage's Disjunction | 9 | abjuration | Dispels magic, disenchants magic items. | | | [[~:Mage's Disjunction]] | 9 | abjuration | Dispels magic, disenchants magic items. | |
| | Prismatic Sphere | 9 | abjuration | As prismatic wall, but surrounds on all sides. | | | [[~:Prismatic Sphere]] | 9 | abjuration | As prismatic wall, but surrounds on all sides. | |
| | Elemental Swarm | 9 | conjuration | Summons multiple elementals. | | | [[~:Elemental Swarm]] | 9 | conjuration | Summons multiple elementals. | |
| | Gate | 9 | conjuration | Connects two planes for travel or summoning. | | | [[~:Gate]] | 9 | conjuration | Connects two planes for travel or summoning. | |
| | Heal, Mass | 9 | conjuration | As heal, but affects 1 subject/level. | | | [[~:Heal, Mass]] | 9 | conjuration | As heal, but affects 1 subject/level. | |
| | Shambler | 9 | conjuration | Creates 1d4+2 shambling mounds to fight for you. | | | [[~:Shambler]] | 9 | conjuration | Creates 1d4+2 empowered shambling mounds to fight for you. | |
| | Summon Monster IX | 9 | conjuration | Summons extraplanar creature to fight for you. | | | [[~:Teleportation Circle]] | 9 | conjuration | Teleports creatures inside circle. | |
| | Summon Nature's Ally IX | 9 | conjuration | Summons creature to fight. | | | [[~:Foresight]] | 9 | divination | Sixth sense warns of impending danger. | |
| | Teleportation Circle | 9 | conjuration | Teleports creatures inside circle. | | | [[~:Dominate Monster]] | 9 | enchantment | As dominate person, but any creature. | |
| | Foresight | 9 | divination | Sixth sense warns of impending danger. | | | [[~:Hold Monster, Mass]] | 9 | enchantment | As hold monster, but all within 30 ft. | |
| | Dominate Monster | 9 | enchantment | As dominate person, but any creature. | | | [[~:Power Word Kill]] | 9 | enchantment | Kills one creature with 200 hp or less. | |
| | Hold Monster, Mass | 9 | enchantment | As hold monster, but all within 30 ft. | | | [[~:Crushing Hand]] | 9 | evocation | Large hand provides cover, pushes, or crushes your foes. | |
| | Power Word Kill | 9 | enchantment | Kills one creature with 100 hp or less. | | | [[~:Hyper Beam]] | 9 | evocation | Fires an immensely powerful beam of force at the target creature. | |
| | Crushing Hand | 9 | evocation | Large hand provides cover, pushes, or crushes your foes. | | | [[~:Ice Barrage]] | 9 | evocation | As Ice Blitz, but affects 1 creature/CL | |
| | Ice Barrage | 9 | evocation | As Ice Blitz, but affects 1 creature/CL | | | [[~:Meteor Swarm]] | 9 | evocation | Four exploding spheres each deal Fireball damage in their area. | |
| | Meteor Swarm | 9 | evocation | Four exploding spheres each deal 6d6 fire damage. | | | [[~:Shades]] | 9 | illusion | As shadow conjuration, but up to 8th level and 80% real. | |
| | Shades | 9 | illusion | As shadow conjuration, but up to 8th level and 80% real. | | | [[~:Weird]] | 9 | illusion | As phantasmal killer, but affects all within 30 ft. | |
| | Weird | 9 | illusion | As phantasmal killer, but affects all within 30 ft. | | | [[~:Energy Drain]] | 9 | necromancy | Subject gains 2d4 negative levels. | |
| | Astral Projection | 9 | necromancy | Projects you and companions onto Astral Plane. | | | [[~:Kinslayer]] | 9 | necromancy | Locates and destroys the target's closest family. | |
| | Energy Drain | 9 | necromancy | Subject gains 2d4 negative levels. | | | [[~:Soul Bind]] | 9 | necromancy | Traps newly dead soul to prevent resurrection. | |
| | Soul Bind | 9 | necromancy | Traps newly dead soul to prevent resurrection. | | | [[~:Wail of the Banshee]] | 9 | necromancy | Deals 10 damage/level to 1 creature/level. | |
| | Wail of the Banshee | 9 | necromancy | Deals 10 damage/level to 1 creature/level. | | | [[~:Etherealness]] | 9 | transmutation | Travel to Ethereal Plane with companions. | |
| | Etherealness | 9 | transmutation | Travel to Ethereal Plane with companions. | | | [[~:Shapechange]] | 9 | transmutation | Transforms you into certain creatures, and lets you change forms once per round. | |
| | Shapechange | 9 | transmutation | Transforms you into certain creatures, and lets you change forms once per round. | | |