User Tools

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
priority:magic:spells:tier9:energy_drain [2024/10/05 06:24] – [Description] elfinlockspriority:magic:spells:tier9:energy_drain [2026/03/09 05:24] (current) – Replacing Move Action with Half Action, hyperlinking elfinlocks
Line 7: Line 7:
 ===== Casting ===== ===== Casting =====
  
-**Casting Time:** 1 Standard Action+**Casting Time:** 1 [[chargen:common_terms#action_types|Half Action]]
  
 **Range:** Close (25 ft. + 5 ft./2 CL) **Range:** Close (25 ft. + 5 ft./2 CL)
Line 27: Line 27:
 Twenty-four hours after gaining them, the subject must make a Fortitude saving throw (against the save DC of Energy Drain) for each negative level. If the save succeeds, that negative level is removed. If it fails, that negative level becomes permanent. Twenty-four hours after gaining them, the subject must make a Fortitude saving throw (against the save DC of Energy Drain) for each negative level. If the save succeeds, that negative level is removed. If it fails, that negative level becomes permanent.
  
-An undead creature struck by the ray gains 2d4 x 5 hit points. Any overflow from the undead creature's maximum are applied as Barrier.+An undead creature struck by the ray gains 3d4 x 5 hit points. Any overflow from the undead creature's maximum are applied as Barrier.