Differences
This shows you the differences between two versions of the page.
| Next revision | Previous revision | ||
| priority:magic:spells:tier9:energy_drain [2023/05/22 00:45] – created elfinlocks | priority:magic:spells:tier9:energy_drain [2024/10/05 06:25] (current) – [Description] elfinlocks | ||
|---|---|---|---|
| Line 23: | Line 23: | ||
| ===== Description ===== | ===== Description ===== | ||
| - | You point your finger and fire a black ray of negative energy that suppresses the life force of any living creature it strikes. You must make a ranged touch attack to hit. If you hit, the subject gains 2d4 + half your caster level in temporary negative levels (no save). Negative levels stack. | + | You point your finger and fire a black ray of negative energy that suppresses the life force of any living creature it strikes. You must make a ranged touch attack to hit. If you hit, the subject gains 3d4 in temporary negative levels (no save). Negative levels stack. |
| Twenty-four hours after gaining them, the subject must make a Fortitude saving throw (against the save DC of Energy Drain) for each negative level. If the save succeeds, that negative level is removed. If it fails, that negative level becomes permanent. | Twenty-four hours after gaining them, the subject must make a Fortitude saving throw (against the save DC of Energy Drain) for each negative level. If the save succeeds, that negative level is removed. If it fails, that negative level becomes permanent. | ||
| - | An undead creature struck by the ray gains 2d4 x 5 hit points. Any overflow from the undead creature' | + | An undead creature struck by the ray gains 3d4 x 5 hit points. Any overflow from the undead creature' |
