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| priority:magic:spells:tier8:sunburst [2026/03/09 05:24] – Replacing Move Action with Half Action, hyperlinking elfinlocks | priority:magic:spells:tier8:sunburst [2026/03/09 05:41] (current) – hyperlinking CL page elfinlocks | ||
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| Sunburst causes a globe of searing radiance to explode silently from a point you select. All creatures in the globe are blinded, and take 8d6 points of damage. A creature to which sunlight is harmful or unnatural takes double damage. A successful Reflex save negates the blindness and reduces the damage by half. | Sunburst causes a globe of searing radiance to explode silently from a point you select. All creatures in the globe are blinded, and take 8d6 points of damage. A creature to which sunlight is harmful or unnatural takes double damage. A successful Reflex save negates the blindness and reduces the damage by half. | ||
| - | An undead creature caught within the globe takes 1d6 + 1 points of damage per caster level (maximum 25d6 + 25), or half damage if a Reflex save is successful. In addition, the burst results in the destruction of any undead creature specifically harmed by bright light if it fails its save. | + | An undead creature caught within the globe takes 1d6 + 1 points of damage per [[priority: |
| The ultraviolet light generated by the spell deals damage to fungi, mold, oozes, and slimes just as if they were undead creatures. | The ultraviolet light generated by the spell deals damage to fungi, mold, oozes, and slimes just as if they were undead creatures. | ||
| Sunburst dispels any darkness spells of lower than 9th level within its area. | Sunburst dispels any darkness spells of lower than 9th level within its area. | ||
