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priority:magic:spells:tier8:prismatic_wall [2023/05/21 02:39] – created elfinlockspriority:magic:spells:tier8:prismatic_wall [2023/05/21 02:39] (current) elfinlocks
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 {{tablelayout?rowsHeaderSource=Auto&colwidth=","}} {{tablelayout?rowsHeaderSource=Auto&colwidth=","}}
 ^ Order  ^ Color   ^ Effect of Color                                                                                                                                 ^ Negated By            ^ ^ Order  ^ Color   ^ Effect of Color                                                                                                                                 ^ Negated By            ^
-| 1      | Red     | Stops non-magical ranged weapons, inflicts 20 points of Fire damage (Reflex half)                                                               | Cone of Cold          | +| 1      | Red     | Stops non-magical ranged weapons, inflicts 20 points of Fire damage (Reflex half)                                                               | [[priority:magic:spells:tier5:cone_of_cold|Cone of Cold]]          | 
-| 2      | Orange  | Stop magical ranged weapons, inflicts 40 points of Acid damage (Reflex half)                                                                    | Gust of Wind          | +| 2      | Orange  | Stop magical ranged weapons, inflicts 40 points of Acid damage (Reflex half)                                                                    | [[priority:magic:spells:tier2:gust_of_wind|Gust of Wind]]          | 
-| 3      | Yellow  | Stops poisons, gases, and petrification effects, inflicts 80 points of Electricity damage (Reflex half)                                         | Disintegrate          | +| 3      | Yellow  | Stops poisons, gases, and petrification effects, inflicts 80 points of Electricity damage (Reflex half)                                         | [[priority:magic:spells:tier6:disintegrate|Disintegrate]]          | 
-| 4      | Green   | Stops breath weapons, inflicts Poison (Frequency 1/rd. for 6 rds; init. effect: death, sec. effect: 1 Con/rd.; Cure 2 consecutive Fort saves).  | Phase Door            | +| 4      | Green   | Stops breath weapons, inflicts Poison (Frequency 1/rd. for 6 rds; init. effect: death, sec. effect: 1 Con/rd.; Cure 2 consecutive Fort saves).  | [[priority:magic:spells:tier7:phase_door|Phase Door]]            | 
-| 5      | Blue    | Stops divination and mental attacks, inflicts Flesh to Stone (Fortitude negates)                                                                | Magic Missile         | +| 5      | Blue    | Stops divination and mental attacks, inflicts Flesh to Stone (Fortitude negates)                                                                | [[priority:magic:spells:tier1:magic_missile|Magic Missile]]         | 
-| 6      | Indigo  | Stops all spells, make Will save or become Insane (as Insanity)                                                                                 | Daylight              | +| 6      | Indigo  | Stops all spells, make Will save or become Insane (as Insanity)                                                                                 | [[priority:magic:spells:tier3:daylight|Daylight]]              | 
-| 7      | Violet  | Energy field destroys all objects and effects, make Will save or be sent to a random location on a random plane                                 | Greater Dispel Magic  |+| 7      | Violet  | Energy field destroys all objects and effects, make Will save or be sent to a random location on a random plane                                 | [[priority:magic:spells:tier6:dispel_magic_greater|Greater Dispel Magic]]  |