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| priority:magic:spells:tier8:antimagic_field [2026/03/09 05:24] – Replacing Move Action with Half Action, hyperlinking elfinlocks | priority:magic:spells:tier8:antimagic_field [2026/03/09 05:41] (current) – hyperlinking CL page elfinlocks | ||
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| An antimagic field suppresses any spell or magical effect used within, brought into, or cast into the area, but does not dispel it. Time spent within an antimagic field counts against the suppressed spell’s duration. | An antimagic field suppresses any spell or magical effect used within, brought into, or cast into the area, but does not dispel it. Time spent within an antimagic field counts against the suppressed spell’s duration. | ||
| - | Summoned creatures of any type wink out if they enter an antimagic field. They reappear in the same spot once the field goes away. Time spent winked out counts normally against the duration of the conjuration that is maintaining the creature. If you cast antimagic field in an area occupied by a summoned creature that has spell resistance, you must make a caster level check (1d20 + caster level) against the creature’s spell resistance to make it wink out. (The effects of instantaneous conjurations are not affected by an antimagic field because the conjuration itself is no longer in effect, only its result.) | + | Summoned creatures of any type wink out if they enter an antimagic field. They reappear in the same spot once the field goes away. Time spent winked out counts normally against the duration of the conjuration that is maintaining the creature. If you cast antimagic field in an area occupied by a summoned creature that has spell resistance, you must make a [[priority: |
| A normal creature can enter the area, as can normal missiles. Furthermore, | A normal creature can enter the area, as can normal missiles. Furthermore, | ||
