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| priority:magic:spells:tier7:teleport_greater [2023/05/21 00:07] – created elfinlocks | priority:magic:spells:tier7:teleport_greater [2026/05/02 01:25] (current) – [Description] reon | ||
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| ===== Casting ===== | ===== Casting ===== | ||
| - | **Casting Time:** 1 Standard | + | **Casting Time:** 1 [[chargen: |
| **Range:** Touch | **Range:** Touch | ||
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| ===== Effect ===== | ===== Effect ===== | ||
| - | **Target:** Caster, plus touched creatures and objects | + | **Target:** Caster, plus touched creatures and objects |
| **Duration: | **Duration: | ||
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| ===== Description ===== | ===== Description ===== | ||
| - | This spell functions like [[priority: | + | This spell functions like [[priority: |
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| + | You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per three caster levels. A Large creature counts as two Medium creatures, a Huge creature counts as four Medium creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you. and there is no chance you arrive off target. In addition, you need not have seen the destination, | ||
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| + | Alternatively, | ||
| <WRAP center round info 60%> | <WRAP center round info 60%> | ||
| Teleport commonly makes use of rare or expensive magical or esoteric components to function. Consult with your GM to determine any limitations or special materials required to use Teleport in the campaign setting prior to learning the spell. | Teleport commonly makes use of rare or expensive magical or esoteric components to function. Consult with your GM to determine any limitations or special materials required to use Teleport in the campaign setting prior to learning the spell. | ||
| </ | </ | ||
