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priority:magic:spells:tier7:sunbeam [2023/10/25 18:30] – [Casting] elfinlockspriority:magic:spells:tier7:sunbeam [2023/10/25 18:31] (current) – [Casting] elfinlocks
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 ===== Casting ===== ===== Casting =====
  
-**Casting Time:** 1 Standard Action+**Casting Time:** 1 Full Round Action
  
 **Range:** 100 ft. **Range:** 100 ft.
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 ===== Effect ===== ===== Effect =====
  
-**Target:** Line emanations from caster+**Target:** 5 ft. wide line emanations from caster
  
 **Duration:** 1 round/CL or until beams are exhausted **Duration:** 1 round/CL or until beams are exhausted
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 ===== Description ===== ===== Description =====
  
-For the duration of this spell, you can use a standard action to evoke a dazzling beam of intense light each round. You can call forth one beam per three caster levels. The spell ends when its duration runs out, or your allotment of beams is exhausted.+For the duration of this spell, you can use a Move Action to evoke a dazzling beam of intense light each round. You can call forth one beam per three caster levels. The spell ends when its duration runs out, or your allotment of beams is exhausted.
  
 Each creature in the beam is blinded (permanently) and takes 6d6 points of damage. Any creatures to which sunlight is harmful or unnatural take double damage. A successful Reflex save negates the blindness and reduces the damage by half. Each creature in the beam is blinded (permanently) and takes 6d6 points of damage. Any creatures to which sunlight is harmful or unnatural take double damage. A successful Reflex save negates the blindness and reduces the damage by half.