User Tools

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
priority:magic:spells:tier6:planar_binding [2026/03/09 05:40] – hyperlinking CL page elfinlockspriority:magic:spells:tier6:planar_binding [2026/03/09 21:35] (current) – Replacing Bluff with Con, hyperlinking elfinlocks
Line 29: Line 29:
 The target creature is allowed a Will saving throw. If the saving throw succeeds, the creature resists the spell. If the saving throw fails, the creature is immediately drawn to the trap (Spell Resistance does not apply). The creature can escape from the trap by dimensional travel, or with a successful [[priority:magic#caster_level|Caster Level]] check (DC 15 + your [[priority:magic#caster_level|Caster Level]] + your Primary Casting Attribute). It can try each method once per day. If it breaks loose, it can flee or attack you. A [[priority:magic:spells:tier4:dimensional_anchor|]] cast on the creature prevents its escape via dimensional travel. You can also employ a calling diagram (as per [[priority:magic:spells:tier3:aligned_circle|]]) to make the trap more secure. The target creature is allowed a Will saving throw. If the saving throw succeeds, the creature resists the spell. If the saving throw fails, the creature is immediately drawn to the trap (Spell Resistance does not apply). The creature can escape from the trap by dimensional travel, or with a successful [[priority:magic#caster_level|Caster Level]] check (DC 15 + your [[priority:magic#caster_level|Caster Level]] + your Primary Casting Attribute). It can try each method once per day. If it breaks loose, it can flee or attack you. A [[priority:magic:spells:tier4:dimensional_anchor|]] cast on the creature prevents its escape via dimensional travel. You can also employ a calling diagram (as per [[priority:magic:spells:tier3:aligned_circle|]]) to make the trap more secure.
  
-If the creature does not break free of the trap, you can keep it bound for as long as you dare. You can attempt to compel the creature to perform a service by describing the service and perhaps offering some sort of reward, which may employ Bluff and Diplomacy checks at GM discretion. This process can be repeated until the creature promises to serve, until it breaks free, or until you decide to get rid of it by means of some other spell. Impossible demands or unreasonable commands are never agreed to.+If the creature does not break free of the trap, you can keep it bound for as long as you dare. You can attempt to compel the creature to perform a service by describing the service and perhaps offering some sort of reward, which may employ[[priority:skills:con|Con]] and[[priority:skills:negotiate|Negotiate]] checks at GM discretion. This process can be repeated until the creature promises to serve, until it breaks free, or until you decide to get rid of it by means of some other spell. Impossible demands or unreasonable commands are never agreed to.
  
 Once the requested service is completed, the creature need only to inform you to be instantly sent back whence it came. The creature might later seek revenge. If you assign some open-ended task that the creature cannot complete through its own actions, the spell remains in effect for a maximum of 1 day per caster level, and the creature gains an immediate chance to break free (with the same chance to resist as when it was trapped). Note that a clever recipient can and will attempt to subvert some instructions. Once the requested service is completed, the creature need only to inform you to be instantly sent back whence it came. The creature might later seek revenge. If you assign some open-ended task that the creature cannot complete through its own actions, the spell remains in effect for a maximum of 1 day per caster level, and the creature gains an immediate chance to break free (with the same chance to resist as when it was trapped). Note that a clever recipient can and will attempt to subvert some instructions.