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| priority:magic:spells:tier6:isaac_s_missile_storm [2026/03/09 05:24] – Replacing Move Action with Half Action, hyperlinking elfinlocks | priority:magic:spells:tier6:isaac_s_missile_storm [2026/03/09 05:41] (current) – hyperlinking CL page elfinlocks | ||
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| The missiles strike unerringly, even if the target is in melee combat or has less than total cover or total concealment. Specific parts of a creature can’t be singled out. Inanimate objects are not damaged by the spell. | The missiles strike unerringly, even if the target is in melee combat or has less than total cover or total concealment. Specific parts of a creature can’t be singled out. Inanimate objects are not damaged by the spell. | ||
| - | You gain one missile for every Caster Level you possess, to a maximum of 20 missiles at CL 20. You may have multiple missiles strike a single creature, or you may distribute them amongst creatures within range. You must designate targets before you check for spell resistance or roll damage. | + | You gain one missile for every [[priority: |
| This spell counts as [[priority: | This spell counts as [[priority: | ||
