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priority:magic:spells:tier6:guards_and_wards [2023/05/20 20:32] – created elfinlockspriority:magic:spells:tier6:guards_and_wards [2026/03/09 05:40] (current) – hyperlinking CL page elfinlocks
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 ===== Description ===== ===== Description =====
  
-This powerful spell is primarily used to defend a stronghold or fortress by creating a number of magical wards and effects. The ward protects 200 square feet per caster level. The warded area can be as much as 20 feet per Caster Level high, and shaped as you desire. You can ward several stories of a stronghold by dividing the area among them; you must be somewhere within the area to be warded to cast the spell. The spell creates the following magical effects within the warded area.+This powerful spell is primarily used to defend a stronghold or fortress by creating a number of magical wards and effects. The ward protects 200 square feet per caster level. The warded area can be as much as 20 feet per [[priority:magic#caster_level|Caster Level]] high, and shaped as you desire. You can ward several stories of a stronghold by dividing the area among them; you must be somewhere within the area to be warded to cast the spell. The spell creates the following magical effects within the warded area.
  
   * **Fog:** Fog fills all corridors, obscuring all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target). Saving Throw: none. Spell Resistance: no.   * **Fog:** Fog fills all corridors, obscuring all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target). Saving Throw: none. Spell Resistance: no.
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   * **Confusion:** Where there are choices in direction - such as a corridor intersection or side passage - a minor confusion-type effect functions so as to make it 50% probable that intruders believe they are going in the opposite direction from the one they actually chose. This is a mind-affecting effect. Saving Throw: none. Spell Resistance: yes.   * **Confusion:** Where there are choices in direction - such as a corridor intersection or side passage - a minor confusion-type effect functions so as to make it 50% probable that intruders believe they are going in the opposite direction from the one they actually chose. This is a mind-affecting effect. Saving Throw: none. Spell Resistance: yes.
  
-  * **Lost Doors:** One door per caster level is covered by a [[priority:magic:spells:tier1:silent_image|Silent Image]] to appear as if it were a plain wall. Saving Throw: Will disbelief (if interacted with). Spell Resistance: no.+  * **Lost Doors:** One door per [[priority:magic#caster_level|Caster Level]] is covered by a [[priority:magic:spells:tier1:silent_image|Silent Image]] to appear as if it were a plain wall. Saving Throw: Will disbelief (if interacted with). Spell Resistance: no.
  
 **In addition, you can place your choice of the following five magical effects, up to one placement of each.** **In addition, you can place your choice of the following five magical effects, up to one placement of each.**