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priority:magic:spells:tier6:glyph_of_warding_greater [2026/03/09 05:40] – hyperlinking CL page elfinlockspriority:magic:spells:tier6:glyph_of_warding_greater [2026/03/09 21:48] (current) – Hyperlinking Knowledge skill entries elfinlocks
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 When casting the spell, you weave a tracery of faintly glowing lines around the warding sigil. A glyph can be placed to conform to any shape up to the limitations of your total square footage. When the spell is completed, the glyph and tracery become nearly invisible. When casting the spell, you weave a tracery of faintly glowing lines around the warding sigil. A glyph can be placed to conform to any shape up to the limitations of your total square footage. When the spell is completed, the glyph and tracery become nearly invisible.
  
-Glyphs cannot be affected or bypassed by such means as physical or magical probing, though they can be dispelled. Mislead, polymorph, and nondetection (and similar magical effects) can fool a glyph, though non-magical disguises and the like can’t. [[priority:magic:spells:tier0:read_magic|Read Magic]] allows you to identify a glyph of warding with a DC 25 Knowledge (Arcana) check. Identifying the glyph does not discharge it, and allows you to know the basic nature of the glyph (version, type of damage caused, what spell is stored).+Glyphs cannot be affected or bypassed by such means as physical or magical probing, though they can be dispelled. Mislead, polymorph, and nondetection (and similar magical effects) can fool a glyph, though non-magical disguises and the like can’t. [[priority:magic:spells:tier0:read_magic|Read Magic]] allows you to identify a glyph of warding with a DC 25 [[priority:skills:knowledge|Knowledge]] (Arcana) check. Identifying the glyph does not discharge it, and allows you to know the basic nature of the glyph (version, type of damage caused, what spell is stored).
  
 Depending on the version selected, a glyph either blasts the intruder or activates a spell. Depending on the version selected, a glyph either blasts the intruder or activates a spell.