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| priority:magic:spells:tier6:glyph_of_warding_greater [2023/05/20 20:27] – created elfinlocks | priority:magic:spells:tier6:glyph_of_warding_greater [2026/03/09 21:48] (current) – Hyperlinking Knowledge skill entries elfinlocks | ||
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| When casting the spell, you weave a tracery of faintly glowing lines around the warding sigil. A glyph can be placed to conform to any shape up to the limitations of your total square footage. When the spell is completed, the glyph and tracery become nearly invisible. | When casting the spell, you weave a tracery of faintly glowing lines around the warding sigil. A glyph can be placed to conform to any shape up to the limitations of your total square footage. When the spell is completed, the glyph and tracery become nearly invisible. | ||
| - | Glyphs cannot be affected or bypassed by such means as physical or magical probing, though they can be dispelled. Mislead, polymorph, and nondetection (and similar magical effects) can fool a glyph, though non-magical disguises and the like can’t. [[priority: | + | Glyphs cannot be affected or bypassed by such means as physical or magical probing, though they can be dispelled. Mislead, polymorph, and nondetection (and similar magical effects) can fool a glyph, though non-magical disguises and the like can’t. [[priority: |
| Depending on the version selected, a glyph either blasts the intruder or activates a spell. | Depending on the version selected, a glyph either blasts the intruder or activates a spell. | ||
| - | * **Blast Glyph:** A blast glyph deals 1d8 + your CL points of damage per caster level to the intruder and to all within 5 feet of him or her. This damage is acid, cold, fire, electricity, | + | * **Blast Glyph:** A blast glyph deals 1d8 + your CL points of damage per [[priority: |
| - | * **Spell Glyph:** You can store any harmful spell of Tier 6 or lower that you know. All level-dependent features of the spell are based on your caster level at the time of casting the glyph. If the spell has a target, it targets the intruder. If the spell has an area or an amorphous effect, the area or effect is centered on the intruder. If the spell summons creatures, they appear as close as possible to the intruder and attack. Saving throws and spell resistance operate as normal, except that the DC is based on the level of the spell stored in the glyph. | + | * **Spell Glyph:** You can store any harmful spell of Tier 6 or lower that you know. All level-dependent features of the spell are based on your [[priority: |
