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| priority:magic:spells:tier6:fire_seeds [2026/03/09 05:23] – Replacing Move Action with Half Action, hyperlinking elfinlocks | priority:magic:spells:tier6:fire_seeds [2026/03/27 15:13] (current) – [Description] elfinlocks |
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| As many as two tree seeds per Caster Level turn into special thrown splash weapons. A Fire Seed has a range increment of 60 feet. A ranged touch attack roll is required to strike the intended target. The seeds are capable of dealing 1d4 points of fire damage per caster level each (maximum 20d4). A creature who suffers a direct hit catches on fire, taking 2d6 points of fire damage every round, until they spend a Full Round Action to extinguish themselves. Each acorn grenade explodes upon striking any hard surface. In addition to its regular fire damage, all creatures adjacent to the explosion take 1 point of fire damage per die of the explosion. This explosion of fire ignites any combustible materials adjacent to the target. | As many as two tree seeds per [[priority:magic#caster_level|Caster Level]] turn into special thrown splash weapons. A Fire Seed has a range increment of 60 feet. A ranged touch attack roll is required to strike the intended target. The seeds are capable of dealing 1d4 points of fire damage per [[priority:magic#caster_level|Caster Level]] each (maximum 20d4). A creature who suffers a direct hit catches on fire, taking 2d8 points of fire damage every round, until they spend a Full Round Action to extinguish themselves. Each acorn grenade explodes upon striking any hard surface. In addition to its regular fire damage, all creatures adjacent to the explosion take 1 point of fire damage per die of the explosion. This explosion of fire ignites any combustible materials adjacent to the target. |
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