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priority:magic:spells:tier6:energy_shot_salvo [2026/08/16 20:08] – [Description] elfinlockspriority:magic:spells:tier6:energy_shot_salvo [2026/08/16 20:09] (current) – [Description] elfinlocks
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 **Casting Time:** 1 Half Action **Casting Time:** 1 Half Action
  
-**Range:** Medium (400 ft. + 40 ft./CL)+**Range:** Long (400 ft. + 40 ft./CL)
  
 ===== Effect ===== ===== Effect =====
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 ===== Description ===== ===== Description =====
  
-When this spell is learned you must select Fire, Electricity, Acid, Cold or Sonic. That is the elemental damage dealt. You may learn this spell additional times, each time selecting a new element. Alternatively, you may learned an Aligned Energy version and select one of the following Energy types Anarchic, Axiomatic, Holy, Primal or Unholy.+When this spell is learned you must select Fire, Electricity, Acid, Cold or Sonic. That is the elemental damage dealt. You may learn this spell additional times, each time selecting a new element. Alternatively, you may learn an Aligned Energy version and select one of the following Energy types Anarchic, Axiomatic, Holy, Primal or Unholy.
  
 As per [[priority:magic:spells:tier3:elemental_shot]] except above. Additionally a number of Shots may be cast at once by spending MP equal to each Shot cast. You may cast an additional number of Shots for every 4 caster levels. As per [[priority:magic:spells:tier3:elemental_shot]] except above. Additionally a number of Shots may be cast at once by spending MP equal to each Shot cast. You may cast an additional number of Shots for every 4 caster levels.