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| priority:magic:spells:tier6:energy_shot_salvo [2025/02/19 03:34] – created reon | priority:magic:spells:tier6:energy_shot_salvo [2026/08/16 20:09] (current) – [Description] elfinlocks |
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| **Casting Time:** 1 Half Action | **Casting Time:** 1 Half Action |
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| **Range:** Medium (400 ft. + 40 ft./CL) | **Range:** Long (400 ft. + 40 ft./CL) |
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| ===== Effect ===== | ===== Effect ===== |
| ===== Description ===== | ===== Description ===== |
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| When this spell is learned you must select Fire, Electricity, Acid, Cold or Sonic. That is the elemental damage dealt. You may learn this spell additional times, each time selecting a new element. Alternatively, you may learned an Aligned Energy version and select one of the following Energy types Anarchic, Axiomatic, Holy, Primal or Unholy. The saving throw is Reflex save for Elemental Energy and a Will save for Aligned Energy. | When this spell is learned you must select Fire, Electricity, Acid, Cold or Sonic. That is the elemental damage dealt. You may learn this spell additional times, each time selecting a new element. Alternatively, you may learn an Aligned Energy version and select one of the following Energy types Anarchic, Axiomatic, Holy, Primal or Unholy. |
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| As per [[priority:magic:spells:tier3:elemental_shot]] except above. Additionally a number of Shots may be cast at once by spending MP equal to each Shot cast. You may cast an additional number of Shots for every 4 caster levels. | As per [[priority:magic:spells:tier3:elemental_shot]] except above. Additionally a number of Shots may be cast at once by spending MP equal to each Shot cast. You may cast an additional number of Shots for every 4 caster levels. |