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| priority:magic:spells:tier6:disintegrate [2026/03/09 05:23] – Replacing Move Action with Half Action, hyperlinking elfinlocks | priority:magic:spells:tier6:disintegrate [2026/03/09 05:41] (current) – hyperlinking CL page elfinlocks | ||
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| ===== Description ===== | ===== Description ===== | ||
| - | A thin, green ray springs from your pointing finger. You must make a successful ranged touch attack to hit. Any creature struck by the ray takes 2d6 points of damage per caster level (to a maximum of 40d6). Any creature reduced to 0 or fewer hit points by this spell is entirely disintegrated, | + | A thin, green ray springs from your pointing finger. You must make a successful ranged touch attack to hit. Any creature struck by the ray takes 2d6 points of damage per [[priority: |
| When used against an object, the ray simply disintegrates as much as a 10-foot cube of nonliving matter, bypassing hardness and the object' | When used against an object, the ray simply disintegrates as much as a 10-foot cube of nonliving matter, bypassing hardness and the object' | ||
| If this damage reduces the creature or object to 0 or fewer hit points, it is entirely disintegrated. | If this damage reduces the creature or object to 0 or fewer hit points, it is entirely disintegrated. | ||
