Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revision | |||
| priority:magic:spells:tier6:chain_lightning [2026/03/09 05:23] – Replacing Move Action with Half Action, hyperlinking elfinlocks | priority:magic:spells:tier6:chain_lightning [2026/03/09 05:41] (current) – hyperlinking CL page elfinlocks | ||
|---|---|---|---|
| Line 25: | Line 25: | ||
| This spell creates an electrical discharge that begins as a single stroke commencing from your fingertips. Unlike [[priority: | This spell creates an electrical discharge that begins as a single stroke commencing from your fingertips. Unlike [[priority: | ||
| - | The bolt deals 1d6 + 1 points of electricity damage per caster level (maximum 20d6 + 20) to the primary target. After it strikes, lightning can arc to a number of secondary targets equal to your caster level (maximum 20). The secondary bolts each strike one target and deal as much damage as the primary bolt. | + | The bolt deals 1d6 + 1 points of electricity damage per [[priority: |
| Each target can attempt a Reflex saving throw for half damage. The Reflex DC to halve the damage of the secondary bolts is 2 lower than the DC to halve the damage of the primary bolt. You choose secondary targets as you like, but they must all be within 30 feet of the primary target, and no target can be struck more than once. You can choose to affect fewer secondary targets than the maximum. | Each target can attempt a Reflex saving throw for half damage. The Reflex DC to halve the damage of the secondary bolts is 2 lower than the DC to halve the damage of the primary bolt. You choose secondary targets as you like, but they must all be within 30 feet of the primary target, and no target can be struck more than once. You can choose to affect fewer secondary targets than the maximum. | ||
