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| priority:magic:spells:tier5:righteous_might [2023/05/20 19:42] – created elfinlocks | priority:magic:spells:tier5:righteous_might [2026/03/13 19:30] (current) – Replacing AC with Defense, hyperlinking elfinlocks | ||
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| ===== Casting ===== | ===== Casting ===== | ||
| - | **Casting Time:** 1 Standard | + | **Casting Time:** 1 [[chargen: |
| **Range:** Personal | **Range:** Personal | ||
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| ===== Description ===== | ===== Description ===== | ||
| - | Your height immediately doubles, and your weight increases by a factor of eight. This increase changes your size category to the next larger one. You gain a +4 size bonus to Strength and Constitution, | + | Your height immediately doubles, and your weight increases by a factor of eight. This increase changes your size category to the next larger one. You gain a +4 size bonus to Strength and Constitution, |
| If insufficient room is available for the desired growth, you attain the maximum possible size and may make a Strength check (using your increased Strength) to burst any enclosures in the process (see Smashing an Object). If you fail, you are constrained without harm by the materials enclosing you–the spell cannot crush you by increasing your size. | If insufficient room is available for the desired growth, you attain the maximum possible size and may make a Strength check (using your increased Strength) to burst any enclosures in the process (see Smashing an Object). If you fail, you are constrained without harm by the materials enclosing you–the spell cannot crush you by increasing your size. | ||
| All equipment you wear or carry is similarly enlarged by the spell. Melee weapons deal more damage accordingly. Other magical properties are not affected by this spell. Any enlarged item that leaves your possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown and projectile weapons deal their normal damage. Magical effects that increase size do not stack. | All equipment you wear or carry is similarly enlarged by the spell. Melee weapons deal more damage accordingly. Other magical properties are not affected by this spell. Any enlarged item that leaves your possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown and projectile weapons deal their normal damage. Magical effects that increase size do not stack. | ||
