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| priority:magic:spells:tier5:prying_eyes [2026/03/27 15:15] – [Description] elfinlocks | priority:magic:spells:tier5:prying_eyes [2026/03/27 15:15] (current) – [Description] elfinlocks |
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| You create a number of semi-tangible, visible magical orbs (called “eyes”) equal to 1d4 + your caster level. These eyes move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions. | You create a number of semi-tangible, visible magical orbs (called “eyes”) equal to 1d4 + your caster level. These eyes move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions. |
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| While the individual eyes are quite fragile, they’re small and difficult to spot. Each eye is a Fine construct, about the size of a small apple, that has 1 hit point, [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]] 18 (+8 bonus for its size), flies at a speed of 30 feet with a +20 bonus on [[priority:skills:fly|Fly]] skill checks, and a +16 bonus on [[priority:skills:stealth|Stealth]] skill checks. It has a [[priority:skills:perception|Perception]] modifier equal to your [[priority:magic#caster_level|Caster Level]] (maximum +15) and is subject to illusions, darkness, fog, and any other factors that affect your ability to receive visual information about your surroundings. An eye traveling in darkness must find its way by touch. | While the individual eyes are quite fragile, they’re small and difficult to spot. Each eye is a Fine construct, about the size of a small apple, that has 1 hit point, [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]] 18 (+8 bonus for its size), flies at a speed of 30 feet with a +20 bonus on [[priority:skills:fly|Fly]] skill checks, and a +16 bonus on [[priority:skills:stealth|Stealth]] skill checks. It has a [[priority:skills:perception|Perception]] modifier equal to your [[priority:magic#caster_level|Caster Level]] and is subject to illusions, darkness, fog, and any other factors that affect your ability to receive visual information about your surroundings. An eye traveling in darkness must find its way by touch. |
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| When you create the eyes, you specify instructions you want them to follow in a command of no more than 25 words. Any knowledge you possess is known by the eyes as well. | When you create the eyes, you specify instructions you want them to follow in a command of no more than 25 words. Any knowledge you possess is known by the eyes as well. |