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priority:magic:spells:tier5:ice_blitz [2025/09/10 01:30] – [Description] elfinlockspriority:magic:spells:tier5:ice_blitz [2025/09/10 01:33] (current) – [Description] elfinlocks
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 You trap the target in ice 1 inch thick per CL. If the creature fails its save, it is both [[game_systems:combat:status_conditions#immobilized|Immobilized]] and [[game_systems:combat:status_conditions#vulnerable|Vulnerable]]. If they succeed on the save, they are only Immobilized. Whether or not the target saves, it takes 1 point of [[game_systems:combat:energy_damage#cold|Cold]] damage per CL every round which it is Immobilized.  You trap the target in ice 1 inch thick per CL. If the creature fails its save, it is both [[game_systems:combat:status_conditions#immobilized|Immobilized]] and [[game_systems:combat:status_conditions#vulnerable|Vulnerable]]. If they succeed on the save, they are only Immobilized. Whether or not the target saves, it takes 1 point of [[game_systems:combat:energy_damage#cold|Cold]] damage per CL every round which it is Immobilized. 
  
-The ice has hardness 0 and 3 hit points per inch of thickness; if broken, the creature is freed. A creature may attempt to free themselves with attacks (no attack roll is required to hit the ice), or by making a successful Strength check (DC 15 + your caster level) as a Half Action. The ice is vulnerable (+50% damage) to fire.+The ice has hardness 0 and 3 hit points per inch of thickness; if broken, the creature is freed. A creature may attempt to free themselves with attacks (no attack roll is required to hit the ice), or by making a successful Strength check (DC 15 + your caster level) as a Half Action. The ice is vulnerable (+50% damage) to fire. The ice and its effects last for 1 round per CL, or until destroyed, though a creature only saves against it once.
  
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