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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| priority:magic:spells:tier5:feeblemind [2023/05/20 07:00] – elfinlocks | priority:magic:spells:tier5:feeblemind [2025/08/03 05:10] (current) – [Casting] elfinlocks | ||
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| ===== Casting ===== | ===== Casting ===== | ||
| - | **Casting Time:** 1 Standard | + | **Casting Time:** 1 Half Action |
| **Range:** Medium (100 ft. + 10 ft./CL) | **Range:** Medium (100 ft. + 10 ft./CL) | ||
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| **Target:** One creature | **Target:** One creature | ||
| - | **Duration: | + | **Duration: |
| **Saving Throw:** Will negates | **Saving Throw:** Will negates | ||
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| ===== Description ===== | ===== Description ===== | ||
| - | Target creature’s Intelligence and Charisma scores each drop to 1. The affected creature is unable to use Intelligence– or Charisma-based skills, cast spells, understand language, or communicate coherently. Still, it knows who its friends are, and can follow them and even protect them. The subject remains in this state until a Heal spell (or similar effect) is used to cancel the effect of the Feeblemind. A creature that can cast spells takes a -4 penalty on its saving throw. | + | Target creature’s Intelligence and Charisma scores each drop to 1. The affected creature is unable to use Intelligence– or Charisma-based skills, cast spells, understand language, or communicate coherently. Still, it knows who its friends are, and can follow them and even protect them. A creature that can cast spells takes a -4 penalty on its saving throw. |
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