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| priority:magic:spells:tier5:dominate_person [2026/03/09 05:23] – Replacing Move Action with Half Action, hyperlinking elfinlocks | priority:magic:spells:tier5:dominate_person [2026/03/09 22:05] (current) – Hyperlinking Sense Motive entries elfinlocks | ||
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| If you and the subject have a common language, you can generally force the subject to perform as you desire, within the limits of its abilities. If no common language exists, you can communicate only basic commands, such as “Come here,” “Go there,” “Fight, | If you and the subject have a common language, you can generally force the subject to perform as you desire, within the limits of its abilities. If no common language exists, you can communicate only basic commands, such as “Come here,” “Go there,” “Fight, | ||
| - | Once you have given a dominated creature a command, it continues to attempt to carry out that command to the exclusion of all other activities except those necessary for day-to-day survival (such as sleeping, eating, and so forth). Because of this limited range of activity, a Sense Motive check against DC 15 (rather than DC 25) can determine that the subject’s behavior is being influenced by an enchantment effect (see the Sense Motive skill description). | + | Once you have given a dominated creature a command, it continues to attempt to carry out that command to the exclusion of all other activities except those necessary for day-to-day survival (such as sleeping, eating, and so forth). Because of this limited range of activity, a [[priority: |
| Changing your orders or giving a dominated creature a new command is a [[chargen: | Changing your orders or giving a dominated creature a new command is a [[chargen: | ||
