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priority:magic:spells:tier5:dominate_person [2026/03/09 05:23] – Replacing Move Action with Half Action, hyperlinking elfinlockspriority:magic:spells:tier5:dominate_person [2026/03/09 22:05] (current) – Hyperlinking Sense Motive entries elfinlocks
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 If you and the subject have a common language, you can generally force the subject to perform as you desire, within the limits of its abilities. If no common language exists, you can communicate only basic commands, such as “Come here,” “Go there,” “Fight,” and “Stand still.” You know what the subject is experiencing, but you do not receive direct sensory input from it, nor can it communicate with you telepathically. If you and the subject have a common language, you can generally force the subject to perform as you desire, within the limits of its abilities. If no common language exists, you can communicate only basic commands, such as “Come here,” “Go there,” “Fight,” and “Stand still.” You know what the subject is experiencing, but you do not receive direct sensory input from it, nor can it communicate with you telepathically.
  
-Once you have given a dominated creature a command, it continues to attempt to carry out that command to the exclusion of all other activities except those necessary for day-to-day survival (such as sleeping, eating, and so forth). Because of this limited range of activity, a Sense Motive check against DC 15 (rather than DC 25) can determine that the subject’s behavior is being influenced by an enchantment effect (see the Sense Motive skill description).+Once you have given a dominated creature a command, it continues to attempt to carry out that command to the exclusion of all other activities except those necessary for day-to-day survival (such as sleeping, eating, and so forth). Because of this limited range of activity, a [[priority:skills:sense_motive|Sense Motive]] check against DC 15 (rather than DC 25) can determine that the subject’s behavior is being influenced by an enchantment effect (see the [[priority:skills:sense_motive|Sense Motive]] skill description).
  
 Changing your orders or giving a dominated creature a new command is a [[chargen:common_terms#action_types|Half Action]]. Changing your orders or giving a dominated creature a new command is a [[chargen:common_terms#action_types|Half Action]].