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| priority:magic:spells:tier5:control_winds [2024/05/19 20:13] – elfinlocks | priority:magic:spells:tier5:control_winds [2024/11/06 21:05] (current) – [Casting] elfinlocks | ||
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| ===== Casting ===== | ===== Casting ===== | ||
| - | **Casting Time:** 1 Standard | + | **Casting Time:** 1 Half Action |
| **Range:** 40 ft./CL | **Range:** 40 ft./CL | ||
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| ===== Description ===== | ===== Description ===== | ||
| - | You alter wind force in the area surrounding you. You can make the wind blow in a certain direction or manner, increase its strength, or decrease its strength. The new wind direction and strength persist until the spell ends or until you choose to alter your handiwork, which requires | + | You alter wind force in the area surrounding you. You can make the wind blow in a certain direction or manner, increase its strength, or decrease its strength. The new wind direction and strength persist until the spell ends or until you choose to alter your handiwork, which requires |
| **Wind Direction: | **Wind Direction: | ||
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| * A blast simply causes the winds to blow in one direction across the entire area from one side to the other. | * A blast simply causes the winds to blow in one direction across the entire area from one side to the other. | ||
| - | **Wind Strength:** For every three caster levels, you can increase or decrease wind strength by one level. Each round on your turn, a creature in the wind must make a Fortitude save or suffer the effect of being in the windy area. See Wind Effects for more information. | + | **Wind Strength:** For every three caster levels, you can increase or decrease wind strength by one level with a single Full Action. Each round on your turn, a creature in the wind must make a Fortitude save or suffer the effect of being in the windy area. See [[game_systems: |
