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priority:magic:spells:tier4:unholy_blight [2023/05/19 18:39] – [Description] elfinlockspriority:magic:spells:tier4:unholy_blight [2025/02/19 04:03] (current) – [Unholy Blight] reon
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 ====== Unholy Blight ====== ====== Unholy Blight ======
  
-**School:** Evocation [Evil]+**School:** Evocation [Evil, Patronized]
  
 ===== Casting ===== ===== Casting =====
  
-**Casting Time:** 1 Standard Action+**Casting Time:** 1 Half Action
  
 **Range:** Medium (100 ft. + 10 ft./CL) **Range:** Medium (100 ft. + 10 ft./CL)
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 ===== Effect ===== ===== Effect =====
  
-**Target:** 20-ft. radius spread at target location+**Target:** 10-ft. radius spread at target location
  
 **Duration:** Instantaneous **Duration:** Instantaneous
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 ===== Description ===== ===== Description =====
  
-You call up unholy power to smite your enemies. The power takes the form of a cold, cloying miasma of greasy darkness. Only good and neutral (not evil) creatures are harmed by the spell.+You call up unholy power to smite your enemies. The power takes the form of a cold, cloying miasma of greasy darkness. Only good creatures are harmed by the spell.
  
-The spell deals 1d8 points of damage per caster level (maximum 15d8) to a good creature, and causes it to be sickened for 1d4 rounds. A successful Will save reduces damage to half and negates the sickened effect. The effects cannot be negated by [[priority:magic:spells:tier3:remove_disease|remove disease]] or heal, but [[priority:magic:spells:tier3:remove_curse|remove curse]] is effective+The spell deals 1d8 points of damage per caster level (maximum 20d8and costs 1 MP per 2d8 to a good creature, and causes it to be sickened for 1d4 rounds. A successful Will save reduces damage to half and negates the sickened effect. The effects cannot be negated by [[priority:magic:spells:tier3:remove_disease|remove disease]] or [[priority:magic:spells:tier6:heal|]], but [[priority:magic:spells:tier3:remove_curse|remove curse]] is effective.
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-The spell deals only half damage to neutral creatures, and they are not sickened. Such a creature can reduce the damage by half again (down to one-quarter) with a successful Will save.+