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| priority:magic:spells:tier4:solid_fog [2026/09/18 18:56] – [Description] elfinlocks | priority:magic:spells:tier4:solid_fog [2026/09/18 19:00] (current) – [Description] elfinlocks |
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| ===== Description ===== | ===== Description ===== |
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| This spell functions like [[priority:magic:spells:tier2:fog_cloud|]], but in addition to obscuring sight, the solid fog is so thick that it impedes movement. Creatures moving through a solid fog move at half their normal speed and take a -2 penalty on all melee attack and melee damage rolls. The vapors prevent effective ranged weapon attacks (except for magic rays and the like). A creature or object that falls into solid fog is slowed so that each 10 feet of vapor that it passes through reduces the falling damage by 1d6. A creature cannot take a 5-foot-step while in solid fog. Solid fog, and effects that work like solid fog, do not stack with each other in terms of slowed movement and attack penalties. | This spell functions like [[priority:magic:spells:tier2:fog_cloud|]], but in addition to obscuring sight, the solid fog is so thick that it impedes movement. Creatures moving through or within a Solid Fog are [[game_systems:combat:status_conditions#hindered|Hindered]] and [[game_systems:combat:status_conditions#impaired|Impaired]]. Additionally, the vapors prevent effective ranged weapon attacks as [[priority:magic:spells:tier3:wind_wall|]]. A creature or object that falls into solid fog is slowed so that each 10 feet of vapor that it passes through reduces the falling damage by 1d6. |
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| Unlike normal fog, only a severe wind (31+ mph) disperses these vapors, and it does so in 1 round. | Unlike normal fog, only a severe wind (31+ mph) disperses these vapors, and it does so in 1 round. |